void OnEnable() { if (cam == null) { CreateTmpCam(NGUITools.FindCameraForLayer(gameObject.layer).gameObject); } if (obj != null) { b = obj.GetComponent<UIBlur>(); if (b == null) { b = obj.AddComponent<UIBlur>(); } b.enabled = true; b.Tex = tex; } }
private void SetComponents() { uiblur = GetComponent <UIBlur>(); canvasGroup = GetComponent <CanvasGroup>(); }