コード例 #1
0
ファイル: QImage.cs プロジェクト: MohdAAyyad/Rostra
 void Start()
 {
     uiBTL      = UIBTL.instance;
     btlManager = BattleManager.instance;
     if (deathSkull != null)
     {
         deathSkull.gameObject.SetActive(false);
     }
 }
コード例 #2
0
    private void Start()
    {
        battleManager  = BattleManager.instance;
        objPooler      = ObjectPooler.instance;
        uiBTL          = UIBTL.instance;
        spriteRenderer = gameObject.GetComponent <SpriteRenderer>();
        spriteColor    = spriteRenderer.color;
        animator       = gameObject.GetComponent <Animator>();

        haveAddedMyself = false;
        hit             = false;
        dead            = false;
    }
コード例 #3
0
ファイル: BattleManager.cs プロジェクト: MohdAAyyad/Rostra
    protected virtual void Start()
    {
        // //Debug.Log("BTL Start");
        uiBtl                 = UIBTL.instance;
        enemySpawner          = EnemySpawner.instance;
        expManager            = ExpManager.instance;
        uiBtl.numberOfEnemies = numberOfEnemies = enemySpawner.numberOfEnemies;
        ////Debug.Log("____ " + numberOfEnemies);
        for (int i = 0; i < 5; i++)
        {
            enemySpawner.AddPos(enemyPos[i], i);
        }
        //Each player and enemy would have an index that stores their information

        //Get player stats from partystats file
        for (int i = 0; i < players.Length; i++)
        {
            UpdatePlayerStats(i);
        }
    }
コード例 #4
0
ファイル: Fade.cs プロジェクト: MohdAAyyad/Rostra
    private int bossCounter = -1; //Checks if which boss we're fighitng


    void Start()
    {
        thisImage                   = gameObject.GetComponent <Image>();
        fadeOut                     = false;
        transitionToBattle          = false;
        transitionToSecondBossFight = false;
        transitionToVictory         = false;
        transitionToDefeat          = false;
        transitionToWorldMap        = false;
        transitionToEndTest         = false;
        transitionToMainMenu        = false;
        canGoToSurvey               = false;
        uiBtl        = UIBTL.instance;
        audioManager = AudioManager.instance;

        if (endTestPanel)
        {
            endTestPanel.gameObject.SetActive(false);
        }
    }