void Start() { uiBTL = UIBTL.instance; btlManager = BattleManager.instance; if (deathSkull != null) { deathSkull.gameObject.SetActive(false); } }
private void Start() { battleManager = BattleManager.instance; objPooler = ObjectPooler.instance; uiBTL = UIBTL.instance; spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); spriteColor = spriteRenderer.color; animator = gameObject.GetComponent <Animator>(); haveAddedMyself = false; hit = false; dead = false; }
protected virtual void Start() { // //Debug.Log("BTL Start"); uiBtl = UIBTL.instance; enemySpawner = EnemySpawner.instance; expManager = ExpManager.instance; uiBtl.numberOfEnemies = numberOfEnemies = enemySpawner.numberOfEnemies; ////Debug.Log("____ " + numberOfEnemies); for (int i = 0; i < 5; i++) { enemySpawner.AddPos(enemyPos[i], i); } //Each player and enemy would have an index that stores their information //Get player stats from partystats file for (int i = 0; i < players.Length; i++) { UpdatePlayerStats(i); } }
private int bossCounter = -1; //Checks if which boss we're fighitng void Start() { thisImage = gameObject.GetComponent <Image>(); fadeOut = false; transitionToBattle = false; transitionToSecondBossFight = false; transitionToVictory = false; transitionToDefeat = false; transitionToWorldMap = false; transitionToEndTest = false; transitionToMainMenu = false; canGoToSurvey = false; uiBtl = UIBTL.instance; audioManager = AudioManager.instance; if (endTestPanel) { endTestPanel.gameObject.SetActive(false); } }