private void OnAnimationResLoaded(string aniName) { if (!mAniDatas.ContainsKey(aniName)) { return; } List <SpriteAniParam> lst = mAniDatas[aniName]; for (int i = 0; i < lst.Count; ++i) { SpriteAniParam param = lst[i]; GameObject go = param.obj; UISprite gold = go.GetComponent <UISprite>(); gold.atlas = UIAtlasHelper.LoadAtlas(aniName); gold.MakePixelPerfect(); UISpriteAnimation spriteAni = go.GetComponent <UISpriteAnimation>(); if (spriteAni == null) { GameDebug.LogError("怎么可能出错了"); return; } spriteAni.framesPerSecond = param.fps; spriteAni.loop = param.isLoop; if (param.isSelfDestroy) { spriteAni.onFinished += DestroyObj; } spriteAni.RebuildSpriteList(); spriteAni.Reset(); go.SetActive(true); } mAniDatas.Remove(aniName); }