private void setHand() { Debug.Log("Update Hands CAlled"); Hand theHand = displayManager.currentScene.highHandData.HandList[0]; nameLabel.text = displayManager.currentScene.highHandData.HandList[0].fname; cards[0].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[1].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[2].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[3].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[4].atlas = CardAtlas.GetComponent <UIAtlas>(); Debug.Log("Hands count:" + cards.Count); try { Debug.Log("Handsasds:" + theHand.hand.Length); cards[5].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[6].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[5].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[5]; cards[6].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[6]; } catch (NullReferenceException ex) { Debug.Log("NRE:" + ex.Message); } cards[0].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[0]; cards[1].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[1]; cards[2].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[2]; cards[3].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[3]; cards[4].spriteName = displayManager.currentScene.highHandData.HandList[0].hand[4]; }
void InstantiateObj(string city, int j, int i) { if (j <= 4) { if (i > 0) { UISprite ball = GameObject.Find("Ball").GetComponent <UISprite> (); string str = "Level/level_" + j.ToString(); UIAtlas a = Resources.Load(str, typeof(UIAtlas)) as UIAtlas; Debug.Log(a); ball.atlas = a.GetComponent <UIAtlas> (); ball.spriteName = j.ToString() + "_0"; /*int t = i*j; * UILabel label = GameObject.Find ("Level").GetComponent<UILabel> (); * label.text=t.ToString();*/ for (int count = 1; count <= i; count++) { string str_o = "Level/" + j.ToString() + "_" + count.ToString(); Debug.Log(str_o); GameObject o = (GameObject)Instantiate(Resources.Load(str_o)); Debug.Log(o); o.transform.parent = GameObject.Find("background_main").transform; o.transform.localScale = new Vector3(1, 1, 1); } } } if (j > 4) { if (i > 0) { UISprite ball = GameObject.Find("Ball").GetComponent <UISprite> (); string str = "Level/" + city + "/level_" + j.ToString() + "_" + city; UIAtlas a = Resources.Load(str, typeof(UIAtlas)) as UIAtlas; Debug.Log(a); ball.atlas = a.GetComponent <UIAtlas> (); ball.spriteName = j.ToString() + "_0"; /*int t = (i+1)*j; * UILabel label = GameObject.Find ("Level").GetComponent<UILabel> (); * label.text=t.ToString();*/ for (int count = 1; count <= i; count++) { string str_o = "Level/" + city + "/" + j.ToString() + "_" + count.ToString(); Debug.Log(str_o); GameObject o = (GameObject)Instantiate(Resources.Load(str_o)); o.transform.parent = GameObject.Find("background_main").transform; o.transform.localScale = new Vector3(1, 1, 1); } } } }
public void updateHand(Hand theHand, UIAtlas CardAtlas, DisplayManager dm) { this.theHand = theHand; nameLabel.text = theHand.fname; if (dm.currentScene.highHandData.includeTime == 1) { timeLabel.text = ":" + winningMinute(theHand.timestamp, dm.currentScene.highHandData.sessionTimer); } cards[0].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[1].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[2].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[3].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[4].atlas = CardAtlas.GetComponent <UIAtlas>(); //deprecated //cards[5].atlas = CardAtlas.GetComponent<UIAtlas>(); //cards[6].atlas = CardAtlas.GetComponent<UIAtlas>(); cards[0].spriteName = theHand.hand[0]; cards[1].spriteName = theHand.hand[1]; cards[2].spriteName = theHand.hand[2]; cards[3].spriteName = theHand.hand[3]; cards[4].spriteName = theHand.hand[4]; }
public void updateHand(Hand theHand, UIAtlas CardAtlas, DisplayManager dm) { nameLabel.text = theHand.fname; cards[0].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[1].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[2].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[3].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[4].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[0].spriteName = theHand.hand[0]; cards[1].spriteName = theHand.hand[1]; cards[2].spriteName = theHand.hand[2]; cards[3].spriteName = theHand.hand[3]; cards[4].spriteName = theHand.hand[4]; if (theHand.hand.Length > 5) { cards[5].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[6].atlas = CardAtlas.GetComponent <UIAtlas>(); cards[5].spriteName = theHand.hand[5]; cards[6].spriteName = theHand.hand[6]; } }