private void Start() { effects = GetComponent <UIAnimationFramework>(); //Update upgrades //Update Settings }
public void HideUIAnimationOver() { if (effects == null) { effects = GetComponent <UIAnimationFramework>(); } if (fade) { effects.Fade(fadeImage, fadeColor, FADETIME, 0, FadeInOver); } else { FadeInOver(); } }
public void Start() { anim = GetComponent <UIAnimation>(); animFramework = GetComponent <UIAnimationFramework>(); anim.Open("menu", 0); offers = GetComponent <OfferManager>(); offers.Init(); List <SpriteRenderer> walls_renders = new List <SpriteRenderer>(); walls_renders.Add(wallLeft1.GetComponent <SpriteRenderer>()); walls_renders.Add(wallLeft2.GetComponent <SpriteRenderer>()); walls_renders.Add(wallRight1.GetComponent <SpriteRenderer>()); walls_renders.Add(wallRight2.GetComponent <SpriteRenderer>()); walls = walls_renders.ToArray(); }
private void Start() { anim = GetComponent <UIAnimationFramework>(); AnimateFill(); }