コード例 #1
0
 public override UILabel AddLabel(UIAnchor anchor, GameObject prefab)
 {
     if (anchor == head)
     {
         var label = anchor.GetComponentInChildren <UILabel>();
         if (label != null)
         {
             return(label);
         }
     }
     return(base.AddLabel(anchor, prefab));
 }
コード例 #2
0
 public override UILabel AddLabel(UIAnchor anchor, GameObject prefab)
 {
     if (anchor == head)
     {
         var label = anchor.GetComponentInChildren <UILabel>();
         if (label == null)
         {
             label       = base.AddLabel(anchor, prefab);
             label.pivot = UIWidget.Pivot.Right;
             label.transform.localPosition = Vector3.zero;
         }
         return(label);
     }
     return(base.AddLabel(anchor, prefab));
 }