public IEnumerator EmotionRoutine(bool allgrumps = true) { yield return(StartCoroutine(GrumpLineRoutine(0.8F, allgrumps))); Sprite s = IsHappy ? GameManager.UI.Sprites.GetObject("Correct") as Sprite : GameManager.UI.Sprites.GetObject("Incorrect") as Sprite; UIAlert a = GameManager.UI.ImgAlert(s, Face.transform.position, -1); a.transform.localScale = Vector3.zero; a.AddStep(0.4F, Vector3.up * 0.5F, Vector3.one * 0.6F); a.AddStep(0.7F); a.AddStep(0.2F, -Vector3.up * 0.5F, -Vector3.one * 0.6F); yield return(null); }