public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.SetPadding(6); int width = 350; int height = 840; mainPanel.Left.Set(-40f - width, 1f); mainPanel.Top.Set(-110f - height, 1f); mainPanel.Width.Set(width, 0f); mainPanel.Height.Set(height, 0f); mainPanel.BackgroundColor = new Color(173, 94, 171); int playgroundPanelWidth = 400; int playgroundPanelHeight = 150; playgroundPanel = new DebugDrawUIPanel(); playgroundPanel.SetPadding(0); playgroundPanel.Left.Set(0, .15f); playgroundPanel.Top.Set(0, .5f); playgroundPanel.Width.Set(playgroundPanelWidth, 0f); playgroundPanel.Height.Set(playgroundPanelHeight, 0f); playgroundPanel.BackgroundColor = new Color(108, 226, 108); Append(playgroundPanel); playgroundText = new UIText("Example UIText"); playgroundTextPanel = new UITextPanel <string>("Example UITextPanel"); playgroundImageButton = new UIImageButton(TextureAssets.InventoryBack10); // checkboxes int top = 0; int indent = 0; UIElement uiRange; UIText text = new UIText("UIPlayground UI:", 0.85f); //text.Top.Set(12f, 0f); //text.Left.Set(12f, 0f); mainPanel.Append(text); top += 20; panelPaddingData = new UIIntRangedDataValue("Panel Padding:", 0, 0, 12); uiRange = new UIRange <int>(panelPaddingData); panelPaddingData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 20; drawInnerDimensionsCheckbox = new UICheckbox("Draw Inner Dimensions", "Inner Dimensions takes into account Padding of the current UIElement"); drawInnerDimensionsCheckbox.TextColor = Color.Blue; drawInnerDimensionsCheckbox.Top.Set(top, 0f); drawInnerDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawInnerDimensionsCheckbox); top += 20; drawDimensionsCheckbox = new UICheckbox("Draw Dimensions", ""); drawDimensionsCheckbox.TextColor = Color.Pink; drawDimensionsCheckbox.Top.Set(top, 0f); drawDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawDimensionsCheckbox); top += 20; drawOuterDimensionsCheckbox = new UICheckbox("Draw Outer Dimensions", "Outer Dimensions takes into account Margin of the current UIElement"); drawOuterDimensionsCheckbox.TextColor = Color.Yellow; drawOuterDimensionsCheckbox.Top.Set(top, 0f); drawOuterDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawOuterDimensionsCheckbox); top += 20; top += 8; // additional spacing playgroundTextCheckbox = new UICheckbox("UIText", "Show UIText"); playgroundTextCheckbox.Top.Set(top, 0f); playgroundTextCheckbox.Left.Set(indent, 0f); playgroundTextCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextCheckbox); top += 20; indent = 18; textHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, textHAlign); AppendRange(ref top, indent, textVAlign); AppendRange(ref top, indent, textLeftPixels); AppendRange(ref top, indent, textLeftPercent); AppendRange(ref top, indent, textTopPixels); AppendRange(ref top, indent, textTopPercent); textHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); indent = 0; top += 8; // additional spacing playgroundTextPanelCheckbox = new UICheckbox("UITextPanel", "Show UITextPanel"); playgroundTextPanelCheckbox.Top.Set(top, 0f); playgroundTextPanelCheckbox.Left.Set(indent, 0f); playgroundTextPanelCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextPanelCheckbox); top += 20; textPanelTextInput = new NewUITextBox("UITextPanel Text Here", 0.85f); textPanelTextInput.SetText(playgroundTextPanel.Text); //textPanelTextInput.SetPadding(0); textPanelTextInput.Top.Set(top, 0f); textPanelTextInput.Left.Set(indent, 0f); textPanelTextInput.Width.Set(-indent, 1f); mainPanel.Append(textPanelTextInput); textPanelTextInput.OnTextChanged += () => // order matters { //if (mainPanel.Parent != null) // UpdatePlaygroundChildren(); // playgroundTextPanel.SetText(textPanelTextInput.Text, textPanelTextScale.Data, false); }; top += 20; textPanelTextScale = new UIFloatRangedDataValue("TextScale:", playgroundTextPanel.TextScale, .2f, 3f); textPanelPadding = new UIFloatRangedDataValue("Padding:", playgroundTextPanel.PaddingBottom, 0, 12); textPanelHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textPanelVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textPanelLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textPanelLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textPanelTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textPanelTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); textPanelWidthPixels = new UIFloatRangedDataValue("WidthPixels:", playgroundTextPanel.Width.Pixels, 0, playgroundPanelWidth); textPanelWidthPercent = new UIFloatRangedDataValue("WidthPercent:", playgroundTextPanel.Width.Precent, 0, 1); textPanelHeightPixels = new UIFloatRangedDataValue("HeightPixels:", playgroundTextPanel.Height.Pixels, 0, playgroundPanelHeight); textPanelHeightPercent = new UIFloatRangedDataValue("HeightPercent:", playgroundTextPanel.Height.Precent, 0, 1); //textPanelMinWidthPixels = new UIFloatRangedDataValue("MinWidthPixels:", playgroundTextPanel.MinWidth.Pixels, 0, playgroundPanelWidth); //textPanelMinWidthPercent = new UIFloatRangedDataValue("MinWidthPercent:", playgroundTextPanel.MinWidth.Precent, 0, 1); //textPanelMinHeightPixels = new UIFloatRangedDataValue("MinHeightPixels:", playgroundTextPanel.MinHeight.Pixels, 0, playgroundPanelHeight); //textPanelMinHeightPercent = new UIFloatRangedDataValue("MinHeightPercent:", playgroundTextPanel.MinHeight.Precent, 0, 1); AppendRange(ref top, indent, textPanelTextScale); AppendRange(ref top, indent, textPanelPadding); AppendRange(ref top, indent, textPanelHAlign); AppendRange(ref top, indent, textPanelVAlign); AppendRange(ref top, indent, textPanelLeftPixels); AppendRange(ref top, indent, textPanelLeftPercent); AppendRange(ref top, indent, textPanelTopPixels); AppendRange(ref top, indent, textPanelTopPercent); AppendRange(ref top, indent, textPanelWidthPixels); AppendRange(ref top, indent, textPanelWidthPercent); AppendRange(ref top, indent, textPanelHeightPixels); AppendRange(ref top, indent, textPanelHeightPercent); //AppendRange(ref top, indent, textPanelMinWidthPixels); //AppendRange(ref top, indent, textPanelMinWidthPercent); //AppendRange(ref top, indent, textPanelMinHeightPixels); //AppendRange(ref top, indent, textPanelMinHeightPercent); textPanelTextScale.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelPadding.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelMinWidthHeightDisplay = new UIText("", 0.85f); textPanelMinWidthHeightDisplay.Top.Set(top, 0f); textPanelMinWidthHeightDisplay.Width.Set(-indent, 1f); textPanelMinWidthHeightDisplay.Left.Set(indent, 0); mainPanel.Append(textPanelMinWidthHeightDisplay); top += 20; indent = 0; top += 8; // additional spacing playgroundImageButtonCheckbox = new UICheckbox("UIImageButton", "Show UIImageButton"); playgroundImageButtonCheckbox.Top.Set(top, 0f); playgroundImageButtonCheckbox.Left.Set(indent, 0f); playgroundImageButtonCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundImageButtonCheckbox); top += 20; indent = 18; imageButtonHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); imageButtonVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); imageButtonLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); imageButtonLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); imageButtonTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); imageButtonTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, imageButtonHAlign); AppendRange(ref top, indent, imageButtonVAlign); AppendRange(ref top, indent, imageButtonLeftPixels); AppendRange(ref top, indent, imageButtonLeftPercent); AppendRange(ref top, indent, imageButtonTopPixels); AppendRange(ref top, indent, imageButtonTopPercent); imageButtonHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); text = new UIText("UIPlayground UI Extra:", 0.85f); mainPanel.Append(text); top += 20; drawAllDimensionsCheckbox = new UICheckbox("Draw All UIElement Dimensions", "This will draw outer dimensions for Elements in your mod."); drawAllDimensionsCheckbox.Top.Set(top, 0f); //drawAllDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllDimensionsCheckbox); top += 20; colorDataProperty = new ColorDataRangeProperty("Color:"); colorDataProperty.range.Top.Set(top, 0f); mainPanel.Append(colorDataProperty.range); top += 20; drawAllDimensionsDepthData = new UIIntRangedDataValue("Draw All Depth:", -1, -1, 10); uiRange = new UIRange <int>(drawAllDimensionsDepthData); //drawAllDimensionsDepthData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); //uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 30; drawAllParallaxCheckbox = new UICheckbox("Draw with Parallax", "This will offset UIElements to help visualize their hierarchy"); drawAllParallaxCheckbox.Top.Set(top, 0f); //drawAllParallaxCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllParallaxCheckbox); parallaxXProperty = new UIFloatRangedDataValue("ParallaxX:", 0, -10, 10); parallaxYProperty = new UIFloatRangedDataValue("ParallaxY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(parallaxXProperty, parallaxYProperty); ui2DRange.Top.Set(top, 0f); ui2DRange.Left.Set(200, 0f); mainPanel.Append(ui2DRange); top += 30; Append(mainPanel); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); width = 310; height = 610; mainPanel.SetPadding(6); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles"); clearProjectilesButton.OnClick += (a, b) => { for (int i = 0; i < Main.maxProjectiles; i++) { if (Main.projectile[i].active) { Main.projectile[i].Kill(); if (Main.netMode == 1) { NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0); } } } }; clearProjectilesButton.Top.Set(top, 0f); clearProjectilesButton.Width.Set(-10, 0.5f); clearProjectilesButton.HAlign = 1; clearProjectilesButton.SetPadding(4); mainPanel.Append(clearProjectilesButton); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 25; pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)"); pause.Top.Set(top, 0f); mainPanel.Append(pause); UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step"); stepButton.OnClick += (s, e) => step = true; stepButton.Top.Set(top - 6, 0f); stepButton.Left.Set(80, 0f); mainPanel.Append(stepButton); top += 25; freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles"); freeze.Top.Set(top, 0f); mainPanel.Append(freeze); top += 25; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateNeeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(0, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 30; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateneeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); Append(mainPanel); }