/// <summary> /// Constructor /// </summary> /// <param name="InName">Name of the module</param> /// <param name="InType">Type of the module, for UHT</param> /// <param name="InModuleDirectory">Base directory for the module</param> /// <param name="InRules">Rules for this module</param> /// <param name="InRulesFile">Path to the rules file</param> /// <param name="InRuntimeDependencies">List of runtime dependencies</param> public UEBuildModule(string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile, List <RuntimeDependency> InRuntimeDependencies) { Name = InName; Type = InType; ModuleDirectory = InModuleDirectory; Rules = InRules; RulesFile = InRulesFile; ModuleApiDefine = Name.ToUpperInvariant() + "_API"; PublicDefinitions = HashSetFromOptionalEnumerableStringParameter(InRules.PublicDefinitions); PublicIncludePaths = CreateDirectoryHashSet(InRules.PublicIncludePaths); PublicSystemIncludePaths = CreateDirectoryHashSet(InRules.PublicSystemIncludePaths); PublicLibraryPaths = CreateDirectoryHashSet(InRules.PublicLibraryPaths); PublicAdditionalLibraries = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalLibraries); PublicFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicFrameworks); PublicWeakFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicWeakFrameworks); PublicAdditionalFrameworks = InRules.PublicAdditionalFrameworks == null ? new HashSet <UEBuildFramework>() : new HashSet <UEBuildFramework>(InRules.PublicAdditionalFrameworks); PublicAdditionalShadowFiles = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalShadowFiles); PublicAdditionalBundleResources = InRules.AdditionalBundleResources == null ? new HashSet <UEBuildBundleResource>() : new HashSet <UEBuildBundleResource>(InRules.AdditionalBundleResources); PublicDelayLoadDLLs = HashSetFromOptionalEnumerableStringParameter(InRules.PublicDelayLoadDLLs); if (Rules.bUsePrecompiled) { PrivateIncludePaths = new HashSet <DirectoryReference>(); } else { PrivateIncludePaths = CreateDirectoryHashSet(InRules.PrivateIncludePaths); } RuntimeDependencies = InRuntimeDependencies; IsRedistributableOverride = InRules.IsRedistributableOverride; WhitelistRestrictedFolders = new HashSet <DirectoryReference>(InRules.WhitelistRestrictedFolders.Select(x => DirectoryReference.Combine(ModuleDirectory, x))); }
/// <summary> /// Constructor /// </summary> /// <param name="InName">Name of the module</param> /// <param name="InType">Type of the module, for UHT</param> /// <param name="InModuleDirectory">Base directory for the module</param> /// <param name="InRules">Rules for this module</param> /// <param name="InRulesFile">Path to the rules file</param> /// <param name="InRuntimeDependencies">List of runtime dependencies</param> public UEBuildModule(string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile, List <RuntimeDependency> InRuntimeDependencies) { Name = InName; Type = InType; ModuleDirectory = InModuleDirectory; Rules = InRules; RulesFile = InRulesFile; NormalizedModuleIncludePath = Utils.CleanDirectorySeparators(ModuleDirectory.MakeRelativeTo(UnrealBuildTool.EngineSourceDirectory), '/'); ModuleApiDefine = Name.ToUpperInvariant() + "_API"; PublicDefinitions = HashSetFromOptionalEnumerableStringParameter(InRules.Definitions); PublicIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicIncludePaths); PublicSystemIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicSystemIncludePaths); PublicLibraryPaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicLibraryPaths); PublicAdditionalLibraries = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalLibraries); PublicFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicFrameworks); PublicWeakFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicWeakFrameworks); PublicAdditionalFrameworks = InRules.PublicAdditionalFrameworks == null ? new HashSet <UEBuildFramework>() : new HashSet <UEBuildFramework>(InRules.PublicAdditionalFrameworks); PublicAdditionalShadowFiles = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalShadowFiles); PublicAdditionalBundleResources = InRules.AdditionalBundleResources == null ? new HashSet <UEBuildBundleResource>() : new HashSet <UEBuildBundleResource>(InRules.AdditionalBundleResources); PublicDelayLoadDLLs = HashSetFromOptionalEnumerableStringParameter(InRules.PublicDelayLoadDLLs); PrivateIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PrivateIncludePaths); RuntimeDependencies = InRuntimeDependencies; IsRedistributableOverride = InRules.IsRedistributableOverride; WhitelistRestrictedFolders = new HashSet <DirectoryReference>(InRules.WhitelistRestrictedFolders.Select(x => DirectoryReference.Combine(ModuleDirectory, x))); }
public UEBuildModuleExternal( UHTModuleType InType, string InName, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile ) : base( InType: InType, InName: InName, InModuleDirectory: InModuleDirectory, InRules: InRules, InRulesFile: InRulesFile ) { }
public UEBuildModuleExternal( UHTModuleType InType, string InName, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile, List <RuntimeDependency> InRuntimeDependencies ) : base( InType: InType, InName: InName, InModuleDirectory: InModuleDirectory, InRules: InRules, InRulesFile: InRulesFile, InRuntimeDependencies: InRuntimeDependencies ) { }
public UEBuildModuleCPP( string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, DirectoryReference InGeneratedCodeDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, ModuleRules InRules, bool bInBuildSourceFiles, FileReference InRulesFile ) : base( InName, InType, InModuleDirectory, InRules, InRulesFile ) { GeneratedCodeDirectory = InGeneratedCodeDirectory; IntelliSenseGatherer = InIntelliSenseGatherer; CategorizeSourceFiles(InSourceFiles, SourceFilesFound); if (bInBuildSourceFiles) { SourceFilesToBuild.CopyFrom(SourceFilesFound); } Definitions = HashSetFromOptionalEnumerableStringParameter(InRules.Definitions); foreach (string Def in Definitions) { Log.TraceVerbose("Compile Env {0}: {1}", Name, Def); } }
public UEBuildExternalModule( UHTModuleType InType, string InName, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile ) : base( InType: InType, InName: InName, InModuleDirectory: InModuleDirectory, InRules: InRules, InRulesFile: InRulesFile ) { }
public UEBuildModule( string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, ModuleRules InRules, FileReference InRulesFile ) { Name = InName; Type = InType; ModuleDirectory = InModuleDirectory; Rules = InRules; RulesFile = InRulesFile; NormalizedModuleIncludePath = Utils.CleanDirectorySeparators(ModuleDirectory.MakeRelativeTo(UnrealBuildTool.EngineSourceDirectory), '/'); ModuleApiDefine = Name.ToUpperInvariant() + "_API"; PublicDefinitions = HashSetFromOptionalEnumerableStringParameter(InRules.Definitions); PublicIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicIncludePaths); PublicSystemIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicSystemIncludePaths); PublicLibraryPaths = HashSetFromOptionalEnumerableStringParameter(InRules.PublicLibraryPaths); PublicAdditionalLibraries = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalLibraries); PublicFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicFrameworks); PublicWeakFrameworks = HashSetFromOptionalEnumerableStringParameter(InRules.PublicWeakFrameworks); PublicAdditionalFrameworks = InRules.PublicAdditionalFrameworks == null ? new HashSet<UEBuildFramework>() : new HashSet<UEBuildFramework>(InRules.PublicAdditionalFrameworks); PublicAdditionalShadowFiles = HashSetFromOptionalEnumerableStringParameter(InRules.PublicAdditionalShadowFiles); PublicAdditionalBundleResources = InRules.AdditionalBundleResources == null ? new HashSet<UEBuildBundleResource>() : new HashSet<UEBuildBundleResource>(InRules.AdditionalBundleResources); PublicDelayLoadDLLs = HashSetFromOptionalEnumerableStringParameter(InRules.PublicDelayLoadDLLs); PrivateIncludePaths = HashSetFromOptionalEnumerableStringParameter(InRules.PrivateIncludePaths); RuntimeDependencies = (InRules.RuntimeDependencies == null) ? new RuntimeDependencyList() : new RuntimeDependencyList(InRules.RuntimeDependencies); IsRedistributableOverride = InRules.IsRedistributableOverride; }
public UEBuildModuleCPPCLR( string InName, UHTModuleType InType, DirectoryReference InModuleDirectory, DirectoryReference InGeneratedCodeDirectory, IntelliSenseGatherer InIntelliSenseGatherer, IEnumerable<FileItem> InSourceFiles, ModuleRules InRules, bool bInBuildSourceFiles, FileReference InRulesFile ) : base(InName, InType, InModuleDirectory, InGeneratedCodeDirectory, InIntelliSenseGatherer, InSourceFiles, InRules, bInBuildSourceFiles, InRulesFile) { PrivateAssemblyReferences = HashSetFromOptionalEnumerableStringParameter(InRules.PrivateAssemblyReferences); }