/// <summary> /// Start the tweening operation. /// </summary> static public UGUITweenScale Begin(GameObject go, float duration, Vector3 scale) { UGUITweenScale comp = UITweener.Begin <UGUITweenScale>(go, duration); comp.from = comp.value; comp.to = scale; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
///只给剧情编辑器使用 public void CustomBegin() { UGUITweenScale comp = UITweener.Begin <UGUITweenScale>(this.gameObject, duration); }