/// <summary> /// 关闭ToolTip /// </summary> private void HideTip() { UGUITooltip Tip = UGUITooltip.Instance; if (Tip) { Tip.Hide(); } }
/// <summary> /// 显示ToolTip /// </summary> private void ShowToolTip() { UGUITooltip Tip = UGUITooltip.Instance; if (Tip && CurrentExitType == ExitType.BackToMainPage) { Tip.ShowTooltip("返回首页"); } else if (Tip && CurrentExitType == ExitType.ExitProgram) { Tip.ShowTooltip("退出程序"); } }
// Use this for initialization void Start() { Instance = this; if (panel) { canvasGroup = panel.GetComponent <CanvasGroup>(); tip = panel.GetComponentInChildren <Text>(); contentSizeFitter = panel.GetComponent <ContentSizeFitter>(); } if (canvas == null) { canvas = gameObject.GetComponentInParent <Canvas>(); canvasScaler = canvas.GetComponent <CanvasScaler>(); } Hide(); }