コード例 #1
0
    public static UGUIEventTrigger Get(GameObject go)
    {
        UGUIEventTrigger trigger = go.GetComponent <UGUIEventTrigger>();

        if (null == trigger)
        {
            trigger = go.AddComponent <UGUIEventTrigger>();
        }
        return(trigger);
    }
コード例 #2
0
ファイル: GameView.cs プロジェクト: kuxingseng/Hospital
 protected override void Awake()
 {
     UGUIEventTrigger.Get(mBorderLeft.gameObject).onEnter  = (go, data) => StartCoroutine(Map.Move(MapMoveDirect.LEFT));
     UGUIEventTrigger.Get(mBorderDown.gameObject).onEnter  = (go, data) => StartCoroutine(Map.Move(MapMoveDirect.DOWN));
     UGUIEventTrigger.Get(mBorderRight.gameObject).onEnter = (go, data) => StartCoroutine(Map.Move(MapMoveDirect.RIGHT));
     UGUIEventTrigger.Get(mBorderUp.gameObject).onEnter    = (go, data) => StartCoroutine(Map.Move(MapMoveDirect.UP));
     UGUIEventTrigger.Get(mBorderUp.gameObject).onExit     = go => Map.StopMove();
     UGUIEventTrigger.Get(mBorderDown.gameObject).onExit   = go => Map.StopMove();
     UGUIEventTrigger.Get(mBorderRight.gameObject).onExit  = go => Map.StopMove();
     UGUIEventTrigger.Get(mBorderLeft.gameObject).onExit   = go => Map.StopMove();
 }
コード例 #3
0
ファイル: UIJoyStickCtl.cs プロジェクト: xiangyuunity/One
    public override void OnOpen(GameObject obj)
    {
        base.OnOpen(obj);

        coreInitPos    = coreTrans.transform.position;
        bgTransInitPos = bgTrans.transform.position;

        UGUIEventTrigger.Get(dragArea.gameObject).AddEventListener(EventTriggerType.Drag, OnDrag);
        UGUIEventTrigger.Get(dragArea.gameObject).AddEventListener(EventTriggerType.PointerDown, BeginDrag);
        UGUIEventTrigger.Get(dragArea.gameObject).AddEventListener(EventTriggerType.PointerUp, EndDrag);
    }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     UGUIEventTrigger.Get(icon.gameObject).AddEventListener(EventTriggerType.PointerClick, OnClick);
     //BagManager.getInstance ().showAll ();
 }
コード例 #5
0
ファイル: MapView.cs プロジェクト: kuxingseng/Hospital
        protected override void Awake()
        {
            mIsMoveSelect = false;
            LandformLayer.gameObject.SetActive(true);
            MouseEventLayer.gameObject.SetActive(false);

            //todo:据实际建筑类型控制选择点、线、片

            UGUIEventTrigger.Get(MouseEventLayer.gameObject).onPointerDown = (go, eventData) =>
            {
                //MyLogger.Debug("onPointerDown p:" + screenPoint2LocalPoint(eventData.position));
                //开始区域或者目标选择
                mPointDownPosition = screenPoint2LocalPoint(eventData.position);
                //mDragRect.rectTransform.localPosition = mPointDownPosition;
                createPreSelectTiles(getPointDownTileItem());
            };

            UGUIEventTrigger.Get(MouseEventLayer.gameObject).onDrag = (go, eventData) =>
            {
                mIsMoveSelect = false;
                //划定区域 隐藏
//                var currentMousePosition = screenPoint2LocalPoint(eventData.position);
//                var scaleX = 1;
//                var scaleY = 1;
//                mDragRect.rectTransform.sizeDelta = new Vector2(Mathf.Abs(currentMousePosition.x - mPointDownPosition.x), Mathf.Abs(currentMousePosition.y - mPointDownPosition.y));
//                if (currentMousePosition.x - mPointDownPosition.x < 0)
//                    scaleX = -1;
//                if (currentMousePosition.y - mPointDownPosition.y > 0)
//                    scaleY = -1;
//                mDragRect.rectTransform.localScale = new Vector3(scaleX, scaleY, 1);
//                if (!mDragRect.gameObject.activeSelf)
//                    mDragRect.gameObject.SetActive(true);

                //标示选中区域
                var tileItems = getRectTileItems(screenPoint2LocalPoint(eventData.position));
                createPreSelectTiles(tileItems);
            };

            UGUIEventTrigger.Get(MouseEventLayer.gameObject).onPointerUp = (go, eventData) =>
            {
                mIsMoveSelect = true;
                StartCoroutine(checkMouseSelect());
                //Logger.Debug("onPointerUp p:" + screenPoint2LocalPoint(eventData.position));
                //mDragRect.gameObject.SetActive(false);

                //创建建造命令并执行
                if (mPreSelectTileItems.Count > 0)
                {
                    var buildCommand = BuildCommandFactory.Create(Controller, mPreSelectTileItems, mCurrentBuildingsInfo);
                    if (buildCommand != null)
                    {
                        if (buildCommand.Prepare())
                        {
                            buildCommand.Execute();
                        }
                    }

                    PreSelectLayer.DestroyChildren();
                }
                else
                {
                    MyLogger.Debug("no target");
                }
            };
        }