/// <summary> /// 还原基本信息 /// </summary> public override void LoadStorageData() { base.LoadStorageData(); UGUIDataEntity data = (UGUIDataEntity)DataEntity; GetComponent <DropdownRainier>().value = data.DropDownValue; }
/// <summary> /// 重写还原系统 /// </summary> public override void LoadStorageData() { base.LoadStorageData(); UGUIDataEntity data = (UGUIDataEntity)DataEntity; GetComponent <ToggleRanier>().isOn = data.ToggleIsOn; }
/// <summary> /// 还原基本信息 /// </summary> public override void LoadStorageData() { base.LoadStorageData(); UGUIDataEntity data = (UGUIDataEntity)DataEntity; GetComponent <SliderRainier>().value = data.SliderValue; }
/// <summary> /// 重写还原方法 /// </summary> public override void LoadStorageData() { base.LoadStorageData(); UGUIDataEntity data = (UGUIDataEntity)DataEntity; GetComponent <TextRainier>().text = data.TextContent.ToString(); }
protected override void Start() { try { entity = (UGUIDataEntity)GetComponent <InputFieldModel>().DataEntity; } catch (System.Exception) { } inputField = transform.gameObject.GetComponent <InputField>(); if (inputField != null) { inputField.onValueChanged.AddListener(ShowText); } else { Debug.LogError("Not Found InputField Component!!!"); } base.Start(); }