コード例 #1
0
ファイル: OTKDraw.cs プロジェクト: windygu/noForms
        void BufferFigureVC(UFigure f, UBrush brush, bool open, bool doublepoints)
        {
            Point stp = f.startPoint;

            foreach (var g in f.geoElements)
            {
                PlotGeoElement(ref stp, g, brush, doublepoints);
            }
            if (!open)
            {
                setVC(brush, stp.X, stp.Y);
                setVC(brush, f.startPoint.X, f.startPoint.Y);
            }
        }
コード例 #2
0
ファイル: ScrollContainer.cs プロジェクト: windygu/noForms
            public override void DrawBase(IDraw renderArgument, Region dirty)
            {
                Rectangle dr = DisplayRectangle;
                float     gx = dr.width / 4;
                float     gy = dr.height / 4;
                Point     a1, a2, a3;

                switch (type)
                {
                case Direction.u:
                    a1 = new Point(dr.left + gx, dr.top + 3 * gy);
                    a2 = new Point(dr.left + 3 * gx, dr.top + 3 * gy);
                    a3 = new Point(dr.left + 2 * gx, dr.top + gy);
                    break;

                case Direction.d:
                    a1 = new Point(dr.left + gx, dr.top + gy);
                    a2 = new Point(dr.left + 3 * gx, dr.top + gy);
                    a3 = new Point(dr.left + 2 * gx, dr.top + 3 * gy);
                    break;

                case Direction.l:
                    a1 = new Point(dr.left + 3 * gx, dr.top + gy);
                    a2 = new Point(dr.left + 3 * gx, dr.top + 3 * gy);
                    a3 = new Point(dr.left + gx, dr.top + 2 * gy);
                    break;

                case Direction.r:
                    a1 = new Point(dr.left + gx, dr.top + gy);
                    a2 = new Point(dr.left + gx, dr.top + 3 * gy);
                    a3 = new Point(dr.left + 3 * gx, dr.top + 2 * gy);
                    break;

                default: throw new NotImplementedException("what direction?");
                }
                renderArgument.uDraw.FillRoundedRectangle(DisplayRectangle, 3, 3, butBrsh);
                UPath   arr = new UPath();
                UFigure fig = new UFigure(a1, true, false);

                fig.geoElements.Add(new ULine(a2));
                fig.geoElements.Add(new ULine(a3));
                fig.geoElements.Add(new ULine(a1));
                arr.figures.Add(fig);
                renderArgument.uDraw.FillPath(arr, butArrF);
            }