コード例 #1
0
    // save all entries textures to one Texture2d, this function doesn't store result texture to asset or to the file
    public Texture2D buildAtlasTexture2d()
    {
        Texture2D atlasTexture = UFTTextureUtil.getBlankTexture((int)atlasWidth, (int)atlasHeight);

        Color32[] atlasColors = atlasTexture.GetPixels32();
        foreach (UFTAtlasEntry entry in atlasEntries)
        {
            Texture2D entryTexture = entry.texture;
            Color32[] entryColors  = entryTexture.GetPixels32();

            int rowPosition = 0;
            int offset      = (int)(atlasColors.Length - ((entry.canvasRect.y + entry.canvasRect.height) * (int)atlasWidth) + entry.canvasRect.x);
            for (int i = 0; i < entryColors.Length; i++)
            {
                if (rowPosition == entry.canvasRect.width)
                {
                    rowPosition = 0;
                    offset      = offset + (int)atlasWidth;
                }
                atlasColors[offset + rowPosition] = entryColors[i];
                rowPosition++;
            }
        }
        atlasTexture.SetPixels32(atlasColors);
        atlasTexture.Apply();
        return(atlasTexture);
    }
コード例 #2
0
    //this function build atlas texture, create atlas metadata and return it
    public UFTAtlasMetadata saveAtlasTextureAndGetMetadata(string assetPath)
    {
        List <UFTAtlasEntryMetadata> entryMeta = atlasEntries.ConvertAll(new Converter <UFTAtlasEntry, UFTAtlasEntryMetadata>(entryToEntryMetaConverter));

        Texture2D texture = buildAtlasTexture2d();

        texture = UFTTextureUtil.saveTexture2DToAssets(texture, assetPath);

        UFTAtlasMetadata atlasMetadata = UFTAtlasMetadata.CreateInstance <UFTAtlasMetadata>();

        atlasMetadata.entries   = entryMeta.ToArray();
        atlasMetadata.texture   = texture;
        atlasMetadata.atlasName = atlasName;

        return(atlasMetadata);
    }
コード例 #3
0
    void initParams()
    {
        borderTexture = UFTTextureUtil.createOnePxBorderTexture();


        if (atlasEntries == null)
        {
            atlasEntries = new List <UFTAtlasEntry>();
        }

        //init listeners
        UFTAtlasEditorEventManager.onDragInProgress   += onDragInProgressListener;
        UFTAtlasEditorEventManager.onStopDragging     += onStopDraggingListener;
        UFTAtlasEditorEventManager.onStartDragging    += onStartDraggingListener;
        UFTAtlasEditorEventManager.onAtlasSizeChanged += onAtlasSizeChanged;
        onAtlasSizeChanged((int)atlasWidth, (int)atlasHeight);
    }
コード例 #4
0
ファイル: UFTAtlas.cs プロジェクト: GroDany/EIP
    void initParams()
    {
        borderTexture = UFTTextureUtil.createOnePxBorderTexture();
        pivotImage    = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/HoneyFramework/3rd party/UFTAtlasEditor/Pivot.psd", typeof(Texture2D)) as Texture2D;


        if (atlasEntries == null)
        {
            atlasEntries = new List <UFTAtlasEntry>();
        }

        //init listeners
        UFTAtlasEditorEventManager.onDragInProgress   += onDragInProgressListener;
        UFTAtlasEditorEventManager.onStopDragging     += onStopDraggingListener;
        UFTAtlasEditorEventManager.onStartDragging    += onStartDraggingListener;
        UFTAtlasEditorEventManager.onAtlasSizeChanged += onAtlasSizeChanged;
        onAtlasSizeChanged((int)atlasWidth, (int)atlasHeight);
    }
コード例 #5
0
    //return true if texture has been trimmed, or false if not
    public bool trimTexture()
    {
        Texture2D newTexture = UFTTextureUtil.trimTextureAlpha(texture);

        if (newTexture != texture)
        {
            canvasRect.width  = newTexture.width;
            canvasRect.height = newTexture.height;
            isTrimmed         = true;
            texture           = newTexture;
            if (UFTAtlasEditorEventManager.onTextureSizeChanged != null)
            {
                UFTAtlasEditorEventManager.onTextureSizeChanged(this);
            }
            return(true);
        }
        return(false);
    }
コード例 #6
0
    public void readPropertiesFromMetadata(UFTAtlasEntryMetadata metadata)
    {
        Texture2D texture = UFTTextureUtil.importTexture(metadata.assetPath);

        if (texture == null)
        {
            throw new TextureDoesNotExistsException(metadata.assetPath);
        }
        else
        {
            this.texture     = texture;
            this.canvasRect  = metadata.pixelRect;
            this.textureName = metadata.name;
            this.isTrimmed   = metadata.isTrimmed;
            if (this.isTrimmed)
            {
                trimTexture();
            }
        }
    }