protected override EnemyShip MakeEnemyShip(string typeOfShip) { EnemyShip theEnemyShip = null; if (typeOfShip.Equals("UFO")) { IEnemyShipFactory shipPartsFactory = new UFOEnemyShipFactory(); theEnemyShip = new UFOEnemyShip(shipPartsFactory); theEnemyShip.SetName("UFO Grunt Ship"); } else if (typeOfShip.Equals("UFO BOSS")) { IEnemyShipFactory shipPartsFactory = new UFOBossEnemyShipFactory(); theEnemyShip = new UFOBossEnemyShip(shipPartsFactory); theEnemyShip.SetName("UFO Boss Ship"); } return(theEnemyShip); }
protected override EnemyShip MakeEnemyShip(ShipType typeOfShip) { EnemyShip theEnemyShip = null; switch (typeOfShip) { case ShipType.Ufo: EnemyShipFactory shipPartsFactory = new UFOEnemyShipFactory(); theEnemyShip = new UFOEnemyShip(shipPartsFactory); theEnemyShip.Name = "Ufo Grunt Ship"; break; case ShipType.UfoBoss: shipPartsFactory = new UFOBossEnemyShipFactory(); theEnemyShip = new UFOEnemyShip(shipPartsFactory); theEnemyShip.Name = "Ufo Boss Ship"; break; default: break; } return(theEnemyShip); }