public void Payment(System.Action <bool> paymentResult, params object[] payArgs) { #if (UNITY_ANDROID && !UNITY_EDITOR) #if ANDROID_UC OnPaymentBackResult = paymentResult; var playerData = PlayerManager.Instance.FindHeroDataModel(); UCGameSdk.pay(false, 1, UCConfig.serverid, playerData.ActorID.ToString(), playerData.Name , playerData.PlayerValues.PLAYER_FIELD_GM_LEVEL.ToString(), "actorId=" + playerData.ActorID.ToString() + "&name=" + playerData.Name, ""); #endif #endif }
public static void PayForCommodity(CommodityData data) { long roleId = Globals.Instance.MGameDataManager.MActorData.PlayerID; string roleName = Globals.Instance.MGameDataManager.MActorData.BasicData.Name; int level = Globals.Instance.MGameDataManager.MActorData.BasicData.Level; float exchangeRatio = RmbYuan2UCbi; if (data.currency == CurrencyType.RmbYuan) { exchangeRatio = RmbYuan2UCbi; } else if (data.currency == CurrencyType.RmbJiao) { exchangeRatio = 0.1f * RmbYuan2UCbi; } else if (data.currency == CurrencyType.RmbFen) { exchangeRatio = 0.01f * RmbYuan2UCbi; } float productPrice = exchangeRatio * data.currPrice; float productOriginalPrice = exchangeRatio * data.originalPrice; int productCnt = data.BasicData.Count; productPrice *= productCnt; productOriginalPrice *= productCnt; int ucbi = (int)Mathf.CeilToInt(productPrice); // Send to our pay server string customInfo = cpid + "," + data.orderId; #if UNITY_ANDROID //调用支付接口 UCGameSdk.pay(true, ucbi, serverid, roleId.ToString(), roleName, level.ToString(), customInfo); #elif UNITY_IPHONE #endif }