コード例 #1
0
    private void OnDestroy()
    {
        if ((!destroyable && !pickupable) || (this.GetComponent <Entity>() != null && this.GetComponent <Entity>().isAlive))
        {
            return;
        }

        // -- gather object level if it is an entity

        int level = 0;

        Entity m = this.GetComponent <Entity>();

        if (m)
        {
            level = m.level;
        }

        int id = 0;

        UCE_PlaceableObject po = this.gameObject.GetComponent <UCE_PlaceableObject>();

        if (po)
        {
            id = po.id;
        }

        // -- delete from database

        Database.singleton.UCE_DeletePlaceableObject(ownerCharacter, ownerGuild, level, itemName, id);
    }
コード例 #2
0
    // -----------------------------------------------------------------------------------
    // UCE_CanUpgradePlaceableObject
    // -----------------------------------------------------------------------------------
    public bool UCE_CanUpgradePlaceableObject(UCE_PlaceableObject po)
    {
        if (po)
        {
            Entity e = po.GetComponent <Entity>();

            if (e != null)
            {
                UCE_PlaceableObjectUpgradeCost c = po.getUpgradeCost(e.level);

                if (c != null)
                {
                    if (level >= c.minLevel &&
                        gold >= c.gold &&
                        coins >= c.coins &&
                        UCE_checkHasAllItems(c)
                        )
                    {
                        return(true);
                    }
                }
            }
        }

        return(false);
    }
コード例 #3
0
    private void Update()
    {
        Player player = Player.localPlayer;

        if (!player)
        {
            return;
        }

        // -- check for click
        if (UCE_Tools.UCE_SelectionHandling(this.gameObject))
        {
            UCE_PlaceableObject po = this.gameObject.GetComponent <UCE_PlaceableObject>();

            if (po != null &&
                po.ownerCharacter == player.name
                )
            {
                player.UCE_myPlaceableObject = po;

                if (!_UCE_UI_PlaceableObject)
                {
                    _UCE_UI_PlaceableObject = FindObjectOfType <UCE_UI_PlaceableObject>();
                }

                _UCE_UI_PlaceableObject.Show();
            }
        }
    }
    // -----------------------------------------------------------------------------------
    // SpawnRTSStructures
    // -----------------------------------------------------------------------------------
    protected IEnumerator SpawnRTSStructures()
    {
        List <List <object> > table = Database.singleton.UCE_LoadPlaceableObjects();

        foreach (List <object> row in table)
        {
            string itemName = (string)row[9];

            if (((UCE_Item_PlaceableObject)ScriptableItem.dict[itemName.GetStableHashCode()]).placementObject)
            {
                Vector3 v = new Vector3(
                    (float)row[2],
                    (float)row[3],
                    (float)row[4]);

                Quaternion rotation = Quaternion.Euler((float)row[5], (float)row[6], (float)row[7]);

                GameObject go = (GameObject)Instantiate(((UCE_Item_PlaceableObject)ScriptableItem.dict[itemName.GetStableHashCode()]).placementObject, v, rotation);

                UCE_PlaceableObject po = go.GetComponent <UCE_PlaceableObject>();

                if (po)
                {
                    po.permanent      = true;
                    po.ownerCharacter = (string)row[0];
                    po.ownerGuild     = (string)row[1];
                    po.itemName       = itemName; // row 9

#if _SQLITE
                    po.id = Convert.ToInt32((long)row[10]);
#elif _MYSQL
                    po.id = (int)row[10];
#endif

                    Entity e = po.GetComponent <Entity>();

                    if (e)
                    {
#if _SQLITE
                        e.level = Convert.ToInt32((long)row[8]);
#elif _MYSQL
                        e.level = (int)row[8];
#endif
                    }
                }

                NetworkServer.Spawn(go);
            }
        }

        yield return(new WaitForEndOfFrame());
    }
コード例 #5
0
    public void Target_UCE_StartUpgradePlaceableObjectClient(NetworkConnection target, NetworkIdentity ni)
    {
        if (ni != null)
        {
            UCE_PlaceableObject po = ni.GetComponent<UCE_PlaceableObject>();
            Entity e = po.GetComponent<Entity>();

            if (e != null)
            {
                LookAtY(po.gameObject.transform.position);
                UCE_myPlaceableObject = po;
                UCE_setTimer(po.getUpgradeCost(e.level).duration);
                UCE_CastbarShow(UCE_MSG_PLACEABLEOBJECT_UPGRADE, po.getUpgradeCost(e.level).duration);
            }
        }
    }
コード例 #6
0
    // -----------------------------------------------------------------------------------
    // Cmd_CancelSpawnPlaceableObject
    // @Client
    // -----------------------------------------------------------------------------------
    public void UCE_CancelSpawnPlaceableObject()
    {
        if (UCE_BuildSystem_PreviewObject != null)
            Destroy(UCE_BuildSystem_PreviewObject);

        if (UCE_BuildSystem_GridObject != null)
            Destroy(UCE_BuildSystem_GridObject);

        UCE_BuildSystem_PreviewObject = null;
        UCE_myPlaceableObject = null;
        UCE_myPlaceableObjectItem = null;
        UCE_removeTask();
        UCE_stopTimer();
        UCE_CastbarHide();

        Destroy(indicator);
    }
コード例 #7
0
    // -----------------------------------------------------------------------------------
    // checkBuildSystem
    // -----------------------------------------------------------------------------------
#if _iMMOBUILDSYSTEM
    public bool checkBuildSystem(Player player)
    {
        if (!parent || !parent.GetComponentInParent <UCE_PlaceableObject>())
        {
            return(true);
        }

        UCE_PlaceableObject po = parent.GetComponentInParent <UCE_PlaceableObject>();

        if (po == null || (!ownerCharacterOnly && !ownerGuildOnly))
        {
            return(true);
        }

        return
            ((!ownerCharacterOnly || (!reverseCheck && ownerCharacterOnly && player.name == po.ownerCharacter || reverseCheck && ownerCharacterOnly && player.name != po.ownerCharacter)) &&
             (!ownerGuildOnly || (!reverseCheck && ownerGuildOnly && player.guild.name == po.ownerGuild || reverseCheck && ownerGuildOnly && player.guild.name != po.ownerGuild)));
    }
コード例 #8
0
    public void Cmd_UCE_StartUpgradePlaceableObject(NetworkIdentity ni)
    {
        if (ni != null)
        {
            UCE_PlaceableObject po = ni.GetComponent<UCE_PlaceableObject>();

            if (UCE_CanUpgradePlaceableObject(po))
            {
                Entity e = po.GetComponent<Entity>();

                if (e != null)
                {
                    UCE_addTask();
                    UCE_myPlaceableObject = po;
                    UCE_setTimer(po.getUpgradeCost(e.level).duration);
                    Target_UCE_StartUpgradePlaceableObjectClient(connectionToClient, ni);
                }
            }
        }
    }
コード例 #9
0
    protected IEnumerator SpawnPlaceableObject()
    {
        UCE_PlaceableObject o = null;
        int level             = 0;

        Vector3 vBuildPosition = UCE_getSpawnDestination();

        if (UCE_myPlaceableObjectItem.placementObject)
        {
            GameObject SimpleObject = (GameObject)Instantiate(UCE_myPlaceableObjectItem.placementObject, vBuildPosition, Quaternion.identity);

            NetworkServer.Spawn(SimpleObject);

            o = SimpleObject.GetComponent <UCE_PlaceableObject>();

            if (o)
            {
                o.permanent      = UCE_myPlaceableObjectItem.isPermanent;
                o.ownerCharacter = this.name;
                o.ownerGuild     = this.guild.name;
                o.itemName       = UCE_myPlaceableObjectItem.name;

                Entity e = SimpleObject.GetComponent <Entity>();

                if (e)
                {
                    level = e.level;
                }
            }
        }

        if (o != null && UCE_myPlaceableObjectItem.isPermanent)
        {
            Database.singleton.UCE_SavePlaceableObject(this.name, this.guild.name, o.gameObject, level, UCE_myPlaceableObjectItem.name, o.id);
        }

        InventoryRemove(new Item(UCE_myPlaceableObjectItem), UCE_myPlaceableObjectItem.decreaseAmount);
        UCE_myPlaceableObjectItem = null;

        yield return(new WaitForEndOfFrame());
    }
コード例 #10
0
    // -----------------------------------------------------------------------------------
    // UCE_checkBuildSystem
    // -----------------------------------------------------------------------------------
#if _iMMOBUILDSYSTEM
    public bool UCE_checkBuildSystem(Entity target)
    {
        UCE_PlaceableObject po = GetComponentInParent <UCE_PlaceableObject>();

        if (po == null)
        {
            return(false);
        }

        if (!(target is Player) || (!dontAttackOwner && !dontAttackOwnerParty && !dontAttackOwnerGuild))
        {
            return(true);
        }

        Player player = (Player)target;

        return
            ((!dontAttackOwner || (dontAttackOwner && player.name == po.ownerCharacter)) &&
             (!dontAttackOwnerParty || (dontAttackOwnerParty && player.InParty() && player.party.Contains(po.ownerCharacter))) &&
             (!dontAttackOwnerGuild || (dontAttackOwnerGuild && player.guild.name == po.ownerGuild)));
    }
コード例 #11
0
    public void Cmd_UCE_UnspawnPlaceableObject(NetworkIdentity ni)
    {
        if (ni != null)
        {
            UCE_PlaceableObject po = ni.GetComponent<UCE_PlaceableObject>();
            Entity e = po.GetComponent<Entity>();

            if (po &&
                po.pickupable &&
                po.ownerCharacter == this.name
            )
            {
                LookAtY(po.gameObject.transform.position);

                ScriptableItem item;

                if (ScriptableItem.dict.TryGetValue(po.itemName.GetStableHashCode(), out item))
                {
                    // -- enough inventory space?

                    Item result = new Item(item);

                    if (InventoryCanAdd(result, ((UCE_Item_PlaceableObject)item).decreaseAmount))
                    {
                        // -- delete object from database
                        Database.singleton.UCE_DeletePlaceableObject(this.name, this.guild.name, e.level, po.itemName, po.id);

                        // -- add it back to the inventory again
                        InventoryAdd(new Item(item), ((UCE_Item_PlaceableObject)item).decreaseAmount);

                        // -- remove the object
                        NetworkServer.Destroy(po.gameObject);
                    }
                }
            }
        }
    }
コード例 #12
0
    // -------------------------------------------------------------------------------
    // OnTriggerEnter
    // -------------------------------------------------------------------------------
    private void OnTriggerEnter(Collider co)
    {
        string areaOwnerName = "";
        string areaGuildName = "";

        Player e = co.GetComponentInParent <Player>();

        if (e != null && isActive)
        {
            UCE_PlaceableObject o = GetComponent <UCE_PlaceableObject>();

            if (o && o.ownerCharacter != "")
            {
                areaOwnerName = o.ownerCharacter;
            }

            if (o && o.ownerGuild != "")
            {
                areaGuildName = o.ownerGuild;
            }

            e.UCE_SetPlaceableObjectArea(areaId, areaOwnerName, areaGuildName, true);
        }
    }
コード例 #13
0
    // -----------------------------------------------------------------------------------
    // SpawnRTSStructures
    // -----------------------------------------------------------------------------------
    protected IEnumerator SpawnRTSStructures()
    {
#if _SERVER
        var table = Database.singleton.UCE_LoadPlaceableObjects();

        foreach (var row in table)
        {
#if _SQLITE
            string itemName = row.item;

            if (((UCE_Item_PlaceableObject)ScriptableItem.dict[itemName.GetStableHashCode()]).placementObject)
            {
                Vector3    v        = new Vector3(row.x, row.y, row.z);
                Quaternion rotation = Quaternion.Euler(row.xRot, row.yRot, row.zRot);
#elif _MYSQL
            string itemName = (string)row[9];

            if (((UCE_Item_PlaceableObject)ScriptableItem.dict[itemName.GetStableHashCode()]).placementObject)
            {
                Vector3 v = new Vector3(
                    (float)row[2],
                    (float)row[3],
                    (float)row[4]);

                Quaternion rotation = Quaternion.Euler((float)row[5], (float)row[6], (float)row[7]);
#endif
                GameObject          go = (GameObject)Instantiate(((UCE_Item_PlaceableObject)ScriptableItem.dict[itemName.GetStableHashCode()]).placementObject, v, rotation);
                UCE_PlaceableObject po = go.GetComponent <UCE_PlaceableObject>();

                if (po)
                {
                    po.permanent = true;
                    po.itemName  = itemName; // row 9
#if _SQLITE
                    po.ownerCharacter = row.character;
                    po.ownerGuild     = row.guild;
                    po.id             = row.id;
#elif _MYSQL
                    po.ownerCharacter = (string)row[0];
                    po.ownerGuild     = (string)row[1];
                    po.id             = (int)row[10];
#endif

                    Entity e = po.GetComponent <Entity>();

                    if (e)
                    {
#if _SQLITE
                        e.level = row.level;
#elif _MYSQL
                        e.level = (int)row[8];
#endif
                    }
                }

                NetworkServer.Spawn(go);
            }
        }
#endif
        yield return(new WaitForEndOfFrame());
    }

    // -----------------------------------------------------------------------------------
}