コード例 #1
0
    private void LateUpdate_UCE_Mount()
    {
        if (Player.localPlayer == this)
        {
            if (Input.GetMouseButtonDown(0) && !Utils.IsCursorOverUserInterface() && Input.touchCount <= 1)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;

                if (Physics.Raycast(ray, out hit))
                {
                    UCE_MountedMount mountedMount = hit.transform.GetComponent <UCE_MountedMount>();
                    if (mountedMount != null)
                    {
                        if (mountedMount.owner == this)
                        {
                            Cmd_UCE_Unmount();
                        }
                    }

                    UCE_Mount mount = hit.transform.GetComponent <UCE_Mount>();
                    if (mount != null && mount.isAlive)
                    {
                        if (mount.owner == this)
                        {
                            UCE_TryMount(mount.gameObject);
                        }
                    }
                }
            }
        }

        if (isClient)
        {
            if (UCE_mounted && (state == "MOVING" || state == "IDLE"))
            {
                foreach (Animator anim in GetComponentsInChildren <Animator>())
                {
                    if (anim.parameters.Any(x => x.name == "MOUNTED"))
                    {
                        anim.SetBool("MOUNTED", UCE_mounted);
                    }
                    if (anim.parameters.Any(x => x.name == "MOVING"))
                    {
                        anim.SetBool("MOVING", false);
                    }
                }
            }
        }
    }
コード例 #2
0
    public void Cmd_UCE_Ride()
    {
        if (unmountedMount == null || UCE_mounted)
        {
            return;
        }

        GameObject       go    = Instantiate(unmountedMount.mountedMount.gameObject, transform.position, Quaternion.identity);
        UCE_MountedMount mount = go.GetComponent <UCE_MountedMount>();

        mount.health     = unmountedMount.health;
        mount.level      = unmountedMount.level;
        mount.experience = unmountedMount.experience;
        mount.autoRide   = unmountedMount.autoRide;
        mount.owner      = this;

        mount.transform.position = transform.position;
        mount.transform.rotation = transform.rotation;
        mount.GetComponent <UCE_MountedMount>().owner = this;

        NetworkServer.Spawn(go);

        _UCE_mountedMount = go;

        // -- Buff
        if (mountedMount.applyBuffWhileMounted)
        {
            AddOrRefreshBuff(new Buff(mountedMount.applyBuffWhileMounted, mountedMount.buffLevel));
        }

        // -- Speed
        UCE_ModifySpeedPercentage(mountedMount.speedModiferPercent);

        // -- Visibility
        if (mountedMount.playerInvisibleWhileMounted)
        {
            UCE_ToggleVisibility(false);
        }

        // -- active Skills
        _cannotCast = go.GetComponent <UCE_MountedMount>().cannotCastWhileMounted;

        transform.position = go.GetComponent <UCE_MountedMount>().mountPoint.transform.position;

        NetworkServer.Destroy(_UCE_unmountedMount.gameObject);

        UCE_mounted = true;
    }
コード例 #3
0
    public void UCE_SummonAndRideMount(ItemSlot slot)
    {
        if (UCE_mounted)
        {
            return;
        }

        UCE_Tmpl_MountItem data = (UCE_Tmpl_MountItem)slot.item.data;

        GameObject       go    = Instantiate(((UCE_Mount)data.summonPrefab).mountedMount.gameObject, transform.position, Quaternion.identity);
        UCE_MountedMount mount = go.GetComponent <UCE_MountedMount>();

        mount.health     = slot.item.summonedHealth;
        mount.level      = slot.item.summonedLevel;
        mount.experience = slot.item.summonedExperience;
        mount.autoRide   = data.autoRide;
        mount.owner      = this;

        mount.transform.position = transform.position;
        mount.transform.rotation = transform.rotation;

        NetworkServer.Spawn(go);

        _UCE_mountedMount = go;

        // -- Buff
        if (mountedMount.applyBuffWhileMounted)
        {
            AddOrRefreshBuff(new Buff(mountedMount.applyBuffWhileMounted, mountedMount.buffLevel));
        }

        // -- Speed
        UCE_ModifySpeedPercentage(mountedMount.speedModiferPercent);

        // -- Visibility
        if (mountedMount.playerInvisibleWhileMounted)
        {
            UCE_ToggleVisibility(false);
        }

        // -- active Skills
        _cannotCast = go.GetComponent <UCE_MountedMount>().cannotCastWhileMounted;

        transform.position = go.GetComponent <UCE_MountedMount>().mountPoint.transform.position;

        UCE_mounted = true;
    }