// Set Property to Player public override void setProperty(UAVPProperty type, int param) { Debug.Log("[UAVP setProperty] type: " + type + ", param: " + param); UAVP_setUAVPProperty(type, param); if (type == UAVPProperty.UAVP_AUTOPLAY && param == 1) { autoplay = true; } }
private static extern void UAVP_setUAVPProperty(UAVPProperty type, int param);
/* * Set Property to Player */ abstract public void setProperty(UAVPProperty type, int param);