コード例 #1
0
ファイル: Form1.cs プロジェクト: terrynoya/Typography
        private void Form1_Load(object sender, EventArgs e1)
        {
            this.Text = "Render with PixelFarm";
            //
            _basicOptions = openFontOptions1.Options;
            _basicOptions.TypefaceChanged += (s, e) =>
            {
                if (e.SelectedTypeface == null)
                {
                    return;
                }
                //
                if (_devVxsTextPrinter != null)
                {
                    PixelFarm.Drawing.FontStyle fontstyle = PixelFarm.Drawing.FontStyle.Regular;
                    switch (_basicOptions.SelectedTypefaceStyle)
                    {
                    case Typography.FontManagement.TypefaceStyle.Bold:
                        fontstyle = PixelFarm.Drawing.FontStyle.Bold;
                        break;

                    case Typography.FontManagement.TypefaceStyle.Italic:
                        fontstyle = PixelFarm.Drawing.FontStyle.Italic;
                        break;
                    }
                    _devVxsTextPrinter.Typeface = e.SelectedTypeface;
                    var reqFont = new PixelFarm.Drawing.RequestFont(
                        e.SelectedTypeface.Name,
                        _basicOptions.FontSizeInPoints,
                        fontstyle);
                    _devVxsTextPrinter.ChangeFont(reqFont);
                    _painter.CurrentFont = reqFont;
                }


                this.glyphNameListUserControl1.Typeface = e.SelectedTypeface;
            };

            _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _glyphRenderOptions = glyphRenderOptionsUserControl1.Options;
            _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options;
            _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput();



            txtInputChar.TextChanged += (s, e) => UpdateRenderOutput();
            button1.Click            += (s, e) => UpdateRenderOutput();

            //
            this.glyphNameListUserControl1.GlyphNameChanged += (s, e) =>
            {
                //test render
                //just our convention by add & and ;
                RenderByGlyphName(glyphNameListUserControl1.SelectedGlyphName);
            };
            //----------------
            //string inputstr = "ก้า";
            //string inputstr = "น้ำน้ำ";
            //string inputstr = "example";
            //string inputstr = "lllll";
            //string inputstr = "e";
            //string inputstr = "T";
            //string inputstr = "u";
            //string inputstr = "t";
            //string inputstr = "2";
            //string inputstr = "3";
            //string inputstr = "o";
            //string inputstr = "l";
            //string inputstr = "k";
            //string inputstr = "8";
            //string inputstr = "#";
            //string inputstr = "a";
            string inputstr = "0";

            //string inputstr = "e";
            //string inputstr = "l";
            //string inputstr = "t";
            //string inputstr = "i";
            //string inputstr = "ma";
            //string inputstr = "po";
            //string inputstr = "Å";
            //string inputstr = "fi";
            //string inputstr = "ก่นกิ่น";
            //string inputstr = "ญญู";
            //string inputstr = "ป่า"; //for gpos test
            //string inputstr = "快速上手";
            //string inputstr = "啊";
            this.txtInputChar.Text = inputstr;
            _readyToRender         = true;

            if (_readyToRender)
            {
                UpdateRenderOutput();
            }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: luislasonbra/Typography
        public Form1()
        {
            InitializeComponent();

            //
            _basicOptions = openFontOptions1.Options;
            _basicOptions.TypefaceChanged += (s, e) =>
            {
                if (_devVxsTextPrinter != null)
                {
                    _devVxsTextPrinter.Typeface = e.SelectedTypeface;
                }
            };

            _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _glyphRenderOptions = glyphRenderOptionsUserControl1.Options;
            _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options;
            _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput();


            this.Load += new EventHandler(Form1_Load);
            txtInputChar.TextChanged += (s, e) => UpdateRenderOutput();
            button1.Click            += (s, e) => UpdateRenderOutput();

            //----------------
            //string inputstr = "ก้า";
            //string inputstr = "น้ำน้ำ";
            //string inputstr = "example";
            //string inputstr = "lllll";
            //string inputstr = "e";
            //string inputstr = "T";
            //string inputstr = "u";
            //string inputstr = "t";
            //string inputstr = "2";
            //string inputstr = "3";
            //string inputstr = "o";
            //string inputstr = "l";
            //string inputstr = "k";
            //string inputstr = "8";
            //string inputstr = "#";
            //string inputstr = "a";
            //string inputstr = "e";
            //string inputstr = "l";
            //string inputstr = "t";
            //string inputstr = "i";
            string inputstr = "ma";

            //string inputstr = "po";
            //string inputstr = "Å";
            //string inputstr = "fi";
            //string inputstr = "ก่นกิ่น";
            //string inputstr = "ญญู";
            //string inputstr = "ป่า"; //for gpos test
            //string inputstr = "快速上手";
            //string inputstr = "啊";

            //----------------
            this.txtInputChar.Text = inputstr;
            _readyToRender         = true;
        }
コード例 #3
0
        public Form1()
        {
            InitializeComponent();

            //
            _basicOptions = openFontOptions1.Options;
            _basicOptions.TypefaceChanged += (s, e) =>
            {
                if (e.SelectedTypeface == null)
                {
                    return;
                }
                //
                if (_devVxsTextPrinter != null)
                {
                    _devVxsTextPrinter.Typeface = e.SelectedTypeface;
                    var reqFont = new PixelFarm.Drawing.RequestFont(e.SelectedTypeface.Name, _basicOptions.FontSizeInPoints);
                    _devVxsTextPrinter.ChangeFont(reqFont);
                    painter.CurrentFont = reqFont;
                }


                this.glyphNameListUserControl1.Typeface = e.SelectedTypeface;
            };

            _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _glyphRenderOptions = glyphRenderOptionsUserControl1.Options;
            _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput();
            //
            _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options;
            _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput();



            txtInputChar.TextChanged += (s, e) => UpdateRenderOutput();
            button1.Click            += (s, e) => UpdateRenderOutput();

            //
            this.glyphNameListUserControl1.GlyphNameChanged += (s, e) =>
            {
                //test render
                //just our convention by add & and ;
                RenderByGlyphName(glyphNameListUserControl1.SelectedGlyphName);
            };
            //----------------
            //string inputstr = "ก้า";
            //string inputstr = "น้ำน้ำ";
            //string inputstr = "example";
            //string inputstr = "lllll";
            //string inputstr = "e";
            //string inputstr = "T";
            //string inputstr = "u";
            //string inputstr = "t";
            //string inputstr = "2";
            //string inputstr = "3";
            //string inputstr = "o";
            //string inputstr = "l";
            //string inputstr = "k";
            //string inputstr = "8";
            //string inputstr = "#";
            //string inputstr = "a";
            string inputstr = "0";

            //string inputstr = "e";
            //string inputstr = "l";
            //string inputstr = "t";
            //string inputstr = "i";
            //string inputstr = "ma";
            //string inputstr = "po";
            //string inputstr = "Å";
            //string inputstr = "fi";
            //string inputstr = "ก่นกิ่น";
            //string inputstr = "ญญู";
            //string inputstr = "ป่า"; //for gpos test
            //string inputstr = "快速上手";
            //string inputstr = "啊";

            //----------------
            this.txtInputChar.Text = inputstr;
            _readyToRender         = true;
        }