private void Form1_Load(object sender, EventArgs e1) { this.Text = "Render with PixelFarm"; // _basicOptions = openFontOptions1.Options; _basicOptions.TypefaceChanged += (s, e) => { if (e.SelectedTypeface == null) { return; } // if (_devVxsTextPrinter != null) { PixelFarm.Drawing.FontStyle fontstyle = PixelFarm.Drawing.FontStyle.Regular; switch (_basicOptions.SelectedTypefaceStyle) { case Typography.FontManagement.TypefaceStyle.Bold: fontstyle = PixelFarm.Drawing.FontStyle.Bold; break; case Typography.FontManagement.TypefaceStyle.Italic: fontstyle = PixelFarm.Drawing.FontStyle.Italic; break; } _devVxsTextPrinter.Typeface = e.SelectedTypeface; var reqFont = new PixelFarm.Drawing.RequestFont( e.SelectedTypeface.Name, _basicOptions.FontSizeInPoints, fontstyle); _devVxsTextPrinter.ChangeFont(reqFont); _painter.CurrentFont = reqFont; } this.glyphNameListUserControl1.Typeface = e.SelectedTypeface; }; _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _glyphRenderOptions = glyphRenderOptionsUserControl1.Options; _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options; _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); txtInputChar.TextChanged += (s, e) => UpdateRenderOutput(); button1.Click += (s, e) => UpdateRenderOutput(); // this.glyphNameListUserControl1.GlyphNameChanged += (s, e) => { //test render //just our convention by add & and ; RenderByGlyphName(glyphNameListUserControl1.SelectedGlyphName); }; //---------------- //string inputstr = "ก้า"; //string inputstr = "น้ำน้ำ"; //string inputstr = "example"; //string inputstr = "lllll"; //string inputstr = "e"; //string inputstr = "T"; //string inputstr = "u"; //string inputstr = "t"; //string inputstr = "2"; //string inputstr = "3"; //string inputstr = "o"; //string inputstr = "l"; //string inputstr = "k"; //string inputstr = "8"; //string inputstr = "#"; //string inputstr = "a"; string inputstr = "0"; //string inputstr = "e"; //string inputstr = "l"; //string inputstr = "t"; //string inputstr = "i"; //string inputstr = "ma"; //string inputstr = "po"; //string inputstr = "Å"; //string inputstr = "fi"; //string inputstr = "ก่นกิ่น"; //string inputstr = "ญญู"; //string inputstr = "ป่า"; //for gpos test //string inputstr = "快速上手"; //string inputstr = "啊"; this.txtInputChar.Text = inputstr; _readyToRender = true; if (_readyToRender) { UpdateRenderOutput(); } }
public Form1() { InitializeComponent(); // _basicOptions = openFontOptions1.Options; _basicOptions.TypefaceChanged += (s, e) => { if (_devVxsTextPrinter != null) { _devVxsTextPrinter.Typeface = e.SelectedTypeface; } }; _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _glyphRenderOptions = glyphRenderOptionsUserControl1.Options; _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options; _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); this.Load += new EventHandler(Form1_Load); txtInputChar.TextChanged += (s, e) => UpdateRenderOutput(); button1.Click += (s, e) => UpdateRenderOutput(); //---------------- //string inputstr = "ก้า"; //string inputstr = "น้ำน้ำ"; //string inputstr = "example"; //string inputstr = "lllll"; //string inputstr = "e"; //string inputstr = "T"; //string inputstr = "u"; //string inputstr = "t"; //string inputstr = "2"; //string inputstr = "3"; //string inputstr = "o"; //string inputstr = "l"; //string inputstr = "k"; //string inputstr = "8"; //string inputstr = "#"; //string inputstr = "a"; //string inputstr = "e"; //string inputstr = "l"; //string inputstr = "t"; //string inputstr = "i"; string inputstr = "ma"; //string inputstr = "po"; //string inputstr = "Å"; //string inputstr = "fi"; //string inputstr = "ก่นกิ่น"; //string inputstr = "ญญู"; //string inputstr = "ป่า"; //for gpos test //string inputstr = "快速上手"; //string inputstr = "啊"; //---------------- this.txtInputChar.Text = inputstr; _readyToRender = true; }
public Form1() { InitializeComponent(); // _basicOptions = openFontOptions1.Options; _basicOptions.TypefaceChanged += (s, e) => { if (e.SelectedTypeface == null) { return; } // if (_devVxsTextPrinter != null) { _devVxsTextPrinter.Typeface = e.SelectedTypeface; var reqFont = new PixelFarm.Drawing.RequestFont(e.SelectedTypeface.Name, _basicOptions.FontSizeInPoints); _devVxsTextPrinter.ChangeFont(reqFont); painter.CurrentFont = reqFont; } this.glyphNameListUserControl1.Typeface = e.SelectedTypeface; }; _basicOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _glyphRenderOptions = glyphRenderOptionsUserControl1.Options; _glyphRenderOptions.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); // _contourAnalysisOpts = glyphContourAnalysisOptionsUserControl1.Options; _contourAnalysisOpts.UpdateRenderOutput += (s, e) => UpdateRenderOutput(); txtInputChar.TextChanged += (s, e) => UpdateRenderOutput(); button1.Click += (s, e) => UpdateRenderOutput(); // this.glyphNameListUserControl1.GlyphNameChanged += (s, e) => { //test render //just our convention by add & and ; RenderByGlyphName(glyphNameListUserControl1.SelectedGlyphName); }; //---------------- //string inputstr = "ก้า"; //string inputstr = "น้ำน้ำ"; //string inputstr = "example"; //string inputstr = "lllll"; //string inputstr = "e"; //string inputstr = "T"; //string inputstr = "u"; //string inputstr = "t"; //string inputstr = "2"; //string inputstr = "3"; //string inputstr = "o"; //string inputstr = "l"; //string inputstr = "k"; //string inputstr = "8"; //string inputstr = "#"; //string inputstr = "a"; string inputstr = "0"; //string inputstr = "e"; //string inputstr = "l"; //string inputstr = "t"; //string inputstr = "i"; //string inputstr = "ma"; //string inputstr = "po"; //string inputstr = "Å"; //string inputstr = "fi"; //string inputstr = "ก่นกิ่น"; //string inputstr = "ญญู"; //string inputstr = "ป่า"; //for gpos test //string inputstr = "快速上手"; //string inputstr = "啊"; //---------------- this.txtInputChar.Text = inputstr; _readyToRender = true; }