コード例 #1
0
ファイル: TypeFace.cs プロジェクト: ruicraveiro87/agg-sharp
        private Glyph GetGlyph(char character)
        {
            Glyph glyph;

            if (!glyphs.TryGetValue(character, out glyph))
            {
                // if we have a loaded ttf try to create the glyph data
                if (_ofTypeface != null)
                {
                    var storage    = new VertexStorage();
                    var translator = new VertexSourceGlyphTranslator(storage);
                    var glyphIndex = _ofTypeface.LookupIndex(character);
                    var ttfGlyph   = _ofTypeface.GetGlyphByIndex(glyphIndex);
                    //
                    Typography.OpenFont.IGlyphReaderExtensions.Read(translator, ttfGlyph.GlyphPoints, ttfGlyph.EndPoints);

                    //
                    glyph             = new Glyph();
                    glyph.unicode     = character;
                    glyph.horiz_adv_x = _ofTypeface.GetHAdvanceWidthFromGlyphIndex(glyphIndex);

                    glyphs.Add(character, glyph);

                    // Wrap glyph data with ClosedLoopGlyphData to ensure all loops are correctly closed
                    glyph.glyphData = new ClosedLoopGlyphData(storage);
                }
            }

            return(glyph);
        }
コード例 #2
0
        void RunSampleF(PixelFarm.Drawing.Painter p)
        {
            //version 4:
            p.Clear(PixelFarm.Drawing.Color.White);
            p.UseSubPixelLcdEffect = this.EnableSubPix;
            //--------------------------
            p.StrokeColor = PixelFarm.Drawing.Color.Black;
            p.StrokeWidth = 2.0f;
            p.DrawLine(2, 0, 10, 15);

            int lineLen = 10;
            int x       = 30;
            int y       = 30;

            p.FillColor = PixelFarm.Drawing.Color.Black;

            VertexStorePool pool = new VertexStorePool();

            using (System.IO.FileStream fs = new System.IO.FileStream("c:\\Windows\\Fonts\\tahoma.ttf", System.IO.FileMode.Open, System.IO.FileAccess.Read))
            {
                Typography.OpenFont.OpenFontReader reader   = new Typography.OpenFont.OpenFontReader();
                Typography.OpenFont.Typeface       typeface = reader.Read(fs);


                var builder = new Typography.Contours.GlyphPathBuilder(typeface);
                builder.BuildFromGlyphIndex((ushort)typeface.LookupIndex('C'), 16);
                PixelFarm.Drawing.Fonts.GlyphTranslatorToVxs tovxs = new Drawing.Fonts.GlyphTranslatorToVxs();
                builder.ReadShapes(tovxs);
                VertexStore vxs = new VertexStore();
                tovxs.WriteOutput(vxs);
                p.Fill(vxs);
            }
            p.FillRect(0, 0, 20, 20);
        }
コード例 #3
0
        internal IVertexSource GetGlyphForCharacter(char character)
        {
            if (_ofTypeface != null)
            {
                // TODO: MAKE SURE THIS IS OFF!!!!!!! It is un-needed and only for debugging
                //glyphs.Clear();
            }

            // TODO: check for multi character glyphs (we don't currently support them in the reader).
            Glyph glyph = null;

            if (!glyphs.TryGetValue(character, out glyph))
            {
                // if we have a loaded ttf try to create the glyph data
                if (_ofTypeface != null)
                {
                    var storage    = new VertexStorage();
                    var translator = new VertexSourceGlyphTranslator(storage);
                    var glyphIndex = _ofTypeface.LookupIndex(character);
                    var ttfGlyph   = _ofTypeface.GetGlyphByIndex(glyphIndex);
                    //
                    Typography.OpenFont.IGlyphReaderExtensions.Read(translator, ttfGlyph.GlyphPoints, ttfGlyph.EndPoints);

                    //
                    glyph             = new Glyph();
                    glyph.unicode     = character;
                    glyph.horiz_adv_x = _ofTypeface.GetHAdvanceWidthFromGlyphIndex(glyphIndex);

                    glyphs.Add(character, glyph);

                    // Wrap glyph data with ClosedLoopGlyphData to ensure all loops are correctly closed
                    glyph.glyphData = new ClosedLoopGlyphData(storage);
                }
            }

            return(glyph?.glyphData);
        }