// Use this for initialization void Start() { DialogManager.dm.SetDialogScript(this); nameText.text = ""; dialogText.text = ""; typewriter = dialogText.GetComponentInChildren <TypewriterScript>(); if (typewriter == null) { Debug.LogError(gameObject.ToString() + ": No typewriter script found!"); } DialogManager.dm.SetTypewriterScript(typewriter); }
public void SetTypewriterScript(TypewriterScript t) { typewriter = t; }