public override void Serialize(IDataWriter writer) { writer.WriteVarInt((int)houseId); writer.WriteInt(instanceId); writer.WriteBoolean(secondHand); guildInfo.Serialize(writer); writer.WriteVarInt((int)rights); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); guildInfo.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(firstNameId); writer.WriteShort(lastNameId); guildIdentity.Serialize(writer); writer.WriteByte(guildLevel); writer.WriteInt(taxCollectorAttack); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(spouseAccountId); writer.WriteVarLong(spouseId); writer.WriteUTF(spouseName); writer.WriteVarShort((int)spouseLevel); writer.WriteSbyte(breed); writer.WriteSbyte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSbyte(alignmentSide); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteVarLong(playerId); writer.WriteUTF(playerName); writer.WriteByte(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); writer.WriteBoolean(sex); guildInfo.Serialize(writer); writer.WriteVarShort(moodSmileyId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, sex); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, havenBagShared); writer.WriteByte(flag1); writer.WriteVarLong(playerId); writer.WriteUTF(playerName); writer.WriteVarShort((int)level); writer.WriteSbyte(alignmentSide); writer.WriteSbyte(breed); guildInfo.Serialize(writer); writer.WriteVarShort((int)moodSmileyId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); byte byteWrapper = 0; BooleanByteWrapper.SetFlag(byteWrapper, 0, sex); BooleanByteWrapper.SetFlag(byteWrapper, 1, false); writer.WriteByte(byteWrapper); writer.WriteVarLong(playerId); writer.WriteUTF(playerName); writer.WriteByte(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); guildInfo.Serialize(writer); writer.WriteVarShort((int)moodSmileyId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(houseId); guildInfo.Serialize(writer); writer.WriteUInt(rights); }
public virtual void Serialize(IDataWriter writer) { writer.WriteVarShort((int)firstNameId); writer.WriteVarShort((int)lastNameId); guildIdentity.Serialize(writer); }
public override void Serialize(IWriter writer) { guildInfo.Serialize(writer); writer.WriteVarInt((int)memberRights); }
public override void Serialize(ICustomDataOutput writer) { guildInfo.Serialize(writer); writer.WriteVarUhInt(memberRights); writer.WriteBoolean(enabled); }
public void Serialize(IDataWriter writer) { guildInfo.Serialize(writer); writer.WriteVarInt((int)memberRights); }
public void Serialize(IDataWriter writer) { writer.WriteVarInt((int)houseId); guildInfo.Serialize(writer); writer.WriteVarInt((int)rights); }
public override void Serialize(BigEndianWriter writer) { guildInfo.Serialize(writer); writer.WriteUInt(memberRights); writer.WriteBoolean(enabled); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteBoolean(deserted); guildInfo.Serialize(writer); }
public override void Serialize(IDataWriter writer) { guildInfo.Serialize(writer); writer.WriteUInt(memberRights); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(houseId); guildInfo.Serialize(writer); writer.WriteVarUhInt(rights); }
public override void Serialize(IDataWriter writer) { writer.WriteVarInt(houseId); guildInfo.Serialize(writer); writer.WriteVarInt(rights); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(firstNameId); writer.WriteVarShort(lastNameId); guildIdentity.Serialize(writer); }
public override void Serialize(IDataWriter writer) { guildInfo.Serialize(writer); writer.WriteVarInt(memberRights); writer.WriteBoolean(enabled); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); guildInfo.Serialize(writer); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(firstNameId); writer.WriteVarUhShort(lastNameId); guildIdentity.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); guildInfo.Serialize(writer); }
public override void Serialize(IWriter writer) { base.Serialize(writer); guildInformations.Serialize(writer); }