public GameRolePlayNpcInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, bool canGiveQuest) : base(contextualId, look, disposition) { this.npcId = npcId; this.sex = sex; this.specialArtworkId = specialArtworkId; this.canGiveQuest = canGiveQuest; }
public GameFightFighterInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, Types.GameContextBasicSpawnInformation spawnInfo, sbyte wave, Types.GameFightMinimalStats stats, uint[] previousPositions) : base(contextualId, disposition, look) { this.spawnInfo = spawnInfo; this.wave = wave; this.stats = stats; this.previousPositions = previousPositions; }
public virtual void Deserialize(IDataReader reader) { contextualId = reader.ReadInt(); look = new Types.EntityLook(); look.Deserialize(reader); disposition = Types.ProtocolTypeManager.GetInstance <Types.EntityDispositionInformations>(reader.ReadShort()); disposition.Deserialize(reader); }
public GameFightCharacterInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, Types.GameContextBasicSpawnInformation spawnInfo, sbyte wave, Types.GameFightMinimalStats stats, uint[] previousPositions, string name, Types.PlayerStatus status, int leagueId, int ladderPosition, bool hiddenInPrefight, uint level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; this.sex = sex; }
public virtual void Deserialize(BigEndianReader reader) { contextualId = reader.ReadInt(); look = new Types.EntityLook(); look.Deserialize(reader); disposition = Types.ProtocolTypeManager.GetInstance<Types.EntityDispositionInformations>(reader.ReadShort()); disposition.Deserialize(reader); }
public GameFightFighterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, Types.GameFightMinimalStats stats, short[] previousPositions) : base(contextualId, look, disposition) { this.teamId = teamId; this.wave = wave; this.alive = alive; this.stats = stats; this.previousPositions = previousPositions; }
public GameFightFighterNamedInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, Types.GameContextBasicSpawnInformation spawnInfo, sbyte wave, Types.GameFightMinimalStats stats, uint[] previousPositions, string name, Types.PlayerStatus status, int leagueId, int ladderPosition, bool hiddenInPrefight) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions) { this.name = name; this.status = status; this.leagueId = leagueId; this.ladderPosition = ladderPosition; this.hiddenInPrefight = hiddenInPrefight; }
public GameRolePlayGroupMonsterInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, Types.GroupMonsterStaticInformations staticInfos, sbyte lootShare, sbyte alignmentSide) : base(contextualId, disposition, look) { this.keyRingBonus = keyRingBonus; this.hasHardcoreDrop = hasHardcoreDrop; this.hasAVARewardToken = hasAVARewardToken; this.staticInfos = staticInfos; this.lootShare = lootShare; this.alignmentSide = alignmentSide; }
public virtual void Deserialize(IDataReader reader) { contextualId = reader.ReadDouble(); if (contextualId < -9.007199254740992E15 || contextualId > 9.007199254740992E15) { throw new System.Exception("Forbidden value on contextualId = " + contextualId + ", it doesn't respect the following condition : contextualId < -9.007199254740992E15 || contextualId > 9.007199254740992E15"); } look = new Types.EntityLook(); look.Deserialize(reader); disposition = ProtocolTypeManager.GetInstance <Types.EntityDispositionInformations>(reader.ReadShort()); disposition.Deserialize(reader); }
public GameContextActorInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition) { this.contextualId = contextualId; this.look = look; this.disposition = disposition; }
public GameRolePlayCharacterInformations(double contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name, Types.HumanInformations humanoidInfo, int accountId, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { this.alignmentInfos = alignmentInfos; }
public GameFightMonsterInformations(double contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, Types.GameFightMinimalStats stats, uint[] previousPositions, uint creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.creatureGenericId = creatureGenericId; this.creatureGrade = creatureGrade; }
public GameRolePlayNpcWithQuestInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, Types.GameRolePlayNpcQuestFlag questFlag) : base(contextualId, look, disposition, npcId, sex, specialArtworkId) { this.questFlag = questFlag; }
public GameFightFighterNamedInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, Types.GameFightMinimalStats stats, IEnumerable <ushort> previousPositions, string name, Types.PlayerStatus status) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.name = name; this.status = status; }
public GameRolePlayTreasureHintInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, ushort npcId) : base(contextualId, look, disposition) { this.npcId = npcId; }
public GameFightCharacterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, bool alive, Types.GameFightMinimalStats stats, string name, short level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed) : base(contextualId, look, disposition, teamId, alive, stats, name) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; }
public GameRolePlayHumanoidInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name, Types.HumanInformations humanoidInfo, int accountId) : base(contextualId, look, disposition, name) { this.humanoidInfo = humanoidInfo; this.accountId = accountId; }
public GameRolePlayActorInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition) : base(contextualId, look, disposition) { }
public GameRolePlayPrismInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, Types.PrismInformation prism) : base(contextualId, look, disposition) { this.prism = prism; }
public GameRolePlayGroupMonsterWaveInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, Types.GroupMonsterStaticInformations staticInfos, sbyte lootShare, sbyte alignmentSide, sbyte nbWaves, Types.GroupMonsterStaticInformations[] alternatives) : base(contextualId, disposition, look, keyRingBonus, hasHardcoreDrop, hasAVARewardToken, staticInfos, lootShare, alignmentSide) { this.nbWaves = nbWaves; this.alternatives = alternatives; }
public GameRolePlayMerchantWithGuildInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name, int sellType, Types.GuildInformations guildInformations) : base(contextualId, look, disposition, name, sellType) { this.guildInformations = guildInformations; }
public GameRolePlayGroupMonsterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, Types.GroupMonsterStaticInformations staticInfos, short ageBonus, sbyte lootShare, sbyte alignmentSide) : base(contextualId, look, disposition) { this.staticInfos = staticInfos; this.ageBonus = ageBonus; this.lootShare = lootShare; this.alignmentSide = alignmentSide; }
public GameRolePlayTaxCollectorInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, short firstNameId, short lastNameId, Types.GuildInformations guildIdentity, byte guildLevel, int taxCollectorAttack) : base(contextualId, look, disposition) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.guildIdentity = guildIdentity; this.guildLevel = guildLevel; this.taxCollectorAttack = taxCollectorAttack; }
public GameFightMutantInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, bool alive, Types.GameFightMinimalStats stats, string name, sbyte powerLevel) : base(contextualId, look, disposition, teamId, alive, stats, name) { this.powerLevel = powerLevel; }
public GameFightMutantInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, Types.GameFightMinimalStats stats, IEnumerable <ushort> previousPositions, string name, Types.PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.powerLevel = powerLevel; }
public GameFightCharacterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, Types.GameFightMinimalStats stats, short[] previousPositions, string name, Types.PlayerStatus status, byte level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; this.sex = sex; }
public GameFightMonsterWithAlignmentInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, bool alive, Types.GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayMountInformations(double contextualId, Types.EntityDispositionInformations disposition, Types.EntityLook look, string name, string ownerName, byte level) : base(contextualId, disposition, look, name) { this.ownerName = ownerName; this.level = level; }
public GameRolePlayPrismInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, Types.ActorAlignmentInformations alignInfos) : base(contextualId, look, disposition) { this.alignInfos = alignInfos; }
public GameRolePlayNamedActorInformations(double contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name) : base(contextualId, look, disposition) { this.name = name; }
public GameRolePlayMerchantInformations(double contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name, sbyte sellType, Types.HumanOption[] options) : base(contextualId, look, disposition, name) { this.sellType = sellType; this.options = options; }