public GameFightCharacterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, bool alive, Types.GameFightMinimalStats stats, string name, Types.PlayerStatus status, short level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed) : base(contextualId, look, disposition, teamId, alive, stats, name, status) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); level = reader.ReadShort(); if (level < 0) throw new Exception("Forbidden value on level = " + level + ", it doesn't respect the following condition : level < 0"); alignmentInfos = new Types.ActorAlignmentInformations(); alignmentInfos.Deserialize(reader); breed = reader.ReadSByte(); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); level = reader.ReadShort(); if (level < 0) { throw new Exception("Forbidden value on level = " + level + ", it doesn't respect the following condition : level < 0"); } alignmentInfos = new Types.ActorAlignmentInformations(); alignmentInfos.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); level = reader.ReadByte(); if (level < 0 || level > 255) throw new Exception("Forbidden value on level = " + level + ", it doesn't respect the following condition : level < 0 || level > 255"); alignmentInfos = new Types.ActorAlignmentInformations(); alignmentInfos.Deserialize(reader); breed = reader.ReadSByte(); sex = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); alignmentInfos = new Types.ActorAlignmentInformations(); alignmentInfos.Deserialize(reader); }
public GameRolePlayCharacterInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, string name, Types.HumanInformations humanoidInfo, int accountId, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { this.alignmentInfos = alignmentInfos; }
public GameFightMonsterWithAlignmentInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, sbyte teamId, bool alive, Types.GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayPrismInformations(int contextualId, Types.EntityLook look, Types.EntityDispositionInformations disposition, Types.ActorAlignmentInformations alignInfos) : base(contextualId, look, disposition) { this.alignInfos = alignInfos; }