internal TypelessTexture2DAsRenderTarget(TypelessTexture2D texture, PixelFormat fmt, uint mipmapSlice) { this.texture = texture; this.mipmapSlice = mipmapSlice; this.format = fmt; texture.AddRef(); }
internal TypelessTexture2DAsDepthStencil(TypelessTexture2D texture, PixelFormat fmt) { this.texture = texture; this.format = fmt; this.multisample = true; texture.AddRef(); }
internal TypelessTexture2DAsRenderTarget(TypelessTexture2D texture, PixelFormat fmt) { this.texture = texture; this.format = fmt; this.multisample = true; texture.AddRef(); }
internal TypelessTexture2DAsDepthStencil(TypelessTexture2D texture, PixelFormat fmt, uint mipmap) { this.texture = texture; this.format = fmt; this.mipmap = mipmap; texture.AddRef(); }