private void buttonSetup_Click(object sender, EventArgs e) { if (_setupGame.ShowDialog() == DialogResult.OK) { _stateGame = TypeStateGame.Created; ShowButtonControl(); } }
private void buttonPause_Click(object sender, EventArgs e) { switch (_stateGame) { case TypeStateGame.Started: timerControl.Enabled = false; _stateGame = TypeStateGame.Paused; break; case TypeStateGame.Paused: timerControl.Enabled = true; _stateGame = TypeStateGame.Started; break; default: break; } ShowButtonControl(); }
private void buttonStart_Click(object sender, EventArgs e) { switch (_stateGame) { case TypeStateGame.Created: case TypeStateGame.Restart: _time = _setupGame.GetTime(); _battleField = new BattleField(); _battleField.SetupGame(new List<Tank>(_setupGame.GetListTanks())); _bufferBmpGame = new Bitmap(_battleField.Size.Width, _battleField.Size.Height); _gfx = Graphics.FromImage(_bufferBmpGame); foreach (ObjectGame obj in _battleField.Objects) { if (obj.Type == TypeObject.Background || obj.Type == TypeObject.Wall) { obj.Paint(_gfx); } } timerControl.Enabled = true; _stateGame = TypeStateGame.Started; break; case TypeStateGame.Started: case TypeStateGame.Paused: timerControl.Enabled = false; _stateGame = TypeStateGame.Restart; break; default: break; } ShowButtonControl(); }
private void BattleFieldForm_Load(object sender, EventArgs e) { _setupGame = new SetupGame(); _stateGame = TypeStateGame.UnCreate; ShowButtonControl(); }
private void timerControl_Tick(object sender, EventArgs e) { var result = _battleField.NextFrame(); Paint(); _time -= 1f / timerControl.Interval; ShowInformation(); if (_time <= 0 || result == TypeResult.GameOver) { timerControl.Enabled = false; _stateGame = TypeStateGame.Restart; ShowButtonControl(); MessageBox.Show("Game Over"); } }