コード例 #1
0
        private static int height = 50; // высота

        public Detail(MyColor color, TypeSide leftSide, TypeSide rightSide, TypeSide upSide, TypeSide downSide, Graphics gr)
        {
            this.color     = color;
            this.leftSide  = leftSide;
            this.rightSide = rightSide;
            this.upSide    = upSide;
            this.downSide  = downSide;
            this.gr        = gr;
        }
コード例 #2
0
 public IActionResult GetValue(TypeSide val)
 {
     return(Ok(val));
 }
コード例 #3
0
 /// <summary>
 /// Отрисовка номера (по 1 на каждую грань)
 /// </summary>
 /// <param name="_X">Координата X</param>
 /// <param name="_Y">Координата Y</param>
 /// <param name="type">Тип грани</param>
 /// <param name="p">Полотно</param>
 private void drawNumber(int _X, int _Y, TypeSide type, Graphics p)
 {
     p.DrawString(((int)type).ToString(), mnForm.DefaultFont, new SolidBrush(Color.Black), _X, _Y);
 }
コード例 #4
0
ファイル: Puzzle.cs プロジェクト: beatusapril/ka_lb1_2b
 /// <summary>
 /// Рандомная генерация правильного пазла. Потом его надо перемешать.
 /// </summary>
 public void randomGeneratePuzzle()
 {
     for (int i = 0; i < countElem; i++)
     {
         TypeSide leftSide  = TypeSide.NONE_SIDE; // тип левой стороны
         TypeSide rightSide = TypeSide.NONE_SIDE; // тип правой стороны
         TypeSide upSide    = TypeSide.NONE_SIDE; // тип верхней стороны
         TypeSide downSide  = TypeSide.NONE_SIDE; // тип нижней стороны
         if ((i >= 0) && (i < countColomns))
         {
             upSide = TypeSide.STRAIGHT_SIDE;
         }
         if ((i >= (countElem - countColomns)) && (i < countElem))
         {
             downSide = TypeSide.STRAIGHT_SIDE;
         }
         if ((i % countColomns) == 0)
         {
             leftSide = TypeSide.STRAIGHT_SIDE;
         }
         if ((i % countColomns) == (countColomns - 1))
         {
             rightSide = TypeSide.STRAIGHT_SIDE;
         }
         if ((i == 0))
         {
             if (rightSide == TypeSide.NONE_SIDE)
             {
                 rightSide = (TypeSide)rand.Next(-2, 2);
             }
             if (downSide == TypeSide.NONE_SIDE)
             {
                 downSide = (TypeSide)rand.Next(-2, 2);
             }
         }
         if ((i > 0) && (i < countColomns))
         {
             if (leftSide == TypeSide.NONE_SIDE)
             {
                 leftSide = Detail.reverseSide(arrayDetails[i - 1].RightSide);
             }
             if (rightSide == TypeSide.NONE_SIDE)
             {
                 rightSide = (TypeSide)rand.Next(-2, 2);
             }
             if (downSide == TypeSide.NONE_SIDE)
             {
                 downSide = (TypeSide)rand.Next(-2, 2);
             }
         }
         if ((i >= countColomns) && (i < countElem))
         {
             if (leftSide == TypeSide.NONE_SIDE)
             {
                 leftSide = Detail.reverseSide(arrayDetails[i - 1].RightSide);
             }
             if (upSide == TypeSide.NONE_SIDE)
             {
                 upSide = Detail.reverseSide(arrayDetails[i - countColomns].DownSide);
             }
             if (rightSide == TypeSide.NONE_SIDE)
             {
                 rightSide = (TypeSide)rand.Next(-2, 2);
             }
             if (downSide == TypeSide.NONE_SIDE)
             {
                 downSide = (TypeSide)rand.Next(-2, 2);
             }
         }
         arrayDetails[i] = new Detail(matrColor[i], leftSide, rightSide, upSide, downSide, gr);
     }
     // перемешиваем пазл
     matrixMix();
 }