// Use this for initialization public void init() { rand = Random.Range(0f, 10f); if (rand >= 6) { type = TypeRama.RIGHT; } else if (rand >= 2 && rand < 6) { type = TypeRama.LEFT; } else { type = TypeRama.NONE; } ramas[(int)type].gameObject.SetActive(true); }
// Use this for initialization public void Awake() { rand = (TypeRama)Random.Range(0f, 3f); ramas[(int)rand].gameObject.SetActive(true); }