コード例 #1
0
 void Start()
 {
     typePicker = gameObject.AddComponent <TypePickerGUI>();
     typePicker.categoryNames = GameScripts.behaviorTabNames;
     UpdateBehaviorList();
     typePicker.handler = (PropertiesObjectType type) =>
     {
         PropertiesObjectType behaviorTypeWithTarget = new PropertiesObjectType(
             type, () =>
         {
             EntityBehavior behavior = (EntityBehavior)type.Create();
             if (targetEntityIsActivator)
             {
                 behavior.targetEntityIsActivator = true;
             }
             else if (targetEntity != null)
             {
                 behavior.targetEntity = new EntityReference(targetEntity);
             }
             return(behavior);
         });
         handler(behaviorTypeWithTarget);
         Destroy(this);
     };
     typePicker.enabled = false;
 }
コード例 #2
0
ファイル: FilterGUI.cs プロジェクト: bmjoy/voxel-editor
 public override void WindowGUI()
 {
     if (GUILayout.Button("Specific object"))
     {
         EntityPickerGUI picker = gameObject.AddComponent <EntityPickerGUI>();
         picker.voxelArray    = voxelArray;
         picker.allowNone     = false;
         picker.allowMultiple = false;
         picker.handler       = (ICollection <Entity> entities) =>
         {
             if (entities.Count > 0)
             {
                 foreach (Entity entity in entities) // only first one
                 {
                     handler(new ActivatedSensor.EntityFilter(entity));
                     return;
                 }
             }
         };
         Destroy(this);
     }
     if (GUILayout.Button("Object type"))
     {
         TypePickerGUI picker = gameObject.AddComponent <TypePickerGUI>();
         picker.title      = "Filter by object type";
         picker.categories = new PropertiesObjectType[][] { GameScripts.entityFilterTypes };
         picker.handler    = (PropertiesObjectType type) =>
         {
             handler(new ActivatedSensor.EntityTypeFilter(type));
         };
         Destroy(this);
     }
     if (GUILayout.Button("Active behavior type"))
     {
         TypePickerGUI picker = gameObject.AddComponent <TypePickerGUI>();
         picker.title         = "Filter by behavior type";
         picker.categoryNames = GameScripts.behaviorTabNames;
         picker.categories    = GameScripts.behaviorTabs;
         picker.handler       = (PropertiesObjectType type) =>
         {
             handler(new ActivatedSensor.EntityTypeFilter(type));
         };
         Destroy(this);
     }
     if (GUILayout.Button("Tag"))
     {
         TagPickerGUI picker = gameObject.AddComponent <TagPickerGUI>();
         picker.title   = "Filter by tag";
         picker.handler = (byte tag) =>
         {
             handler(new ActivatedSensor.TagFilter(tag));
         };
         Destroy(this);
     }
 }
コード例 #3
0
    private void EntityPropertiesGUI()
    {
        Entity singleSelectedEntity = null;

        if (selectedEntities.Count == 1)
        {
            singleSelectedEntity = selectedEntities[0];
        }

        EntityReferencePropertyManager.Reset(singleSelectedEntity); // could be null and that's fine (?)

        GUILayout.BeginVertical(GUI.skin.box);
        PropertiesObjectGUI(editEntity);
        GUILayout.EndVertical();

        if (singleSelectedEntity != null && !(singleSelectedEntity is PlayerObject))
        {
            GUILayout.BeginHorizontal();
            if (GUIUtils.HighlightedButton("Clone"))
            {
                if (singleSelectedEntity is ObjectEntity)
                {
                    ObjectEntity clone     = (ObjectEntity)(singleSelectedEntity.Clone());
                    var          pickerGUI = gameObject.AddComponent <FacePickerGUI>();
                    pickerGUI.voxelArray = voxelArray;
                    pickerGUI.message    = "Tap to place clone";
                    pickerGUI.pickAction = () =>
                    {
                        if (!voxelArray.PlaceObject(clone))
                        {
                            DialogGUI.ShowMessageDialog(gameObject, ActionBarGUI.OBJECT_NO_ROOM_ERROR);
                        }
                    };
                }
                else if (singleSelectedEntity is Substance)
                {
                    Substance clone = (Substance)(singleSelectedEntity.Clone());
                    clone.defaultPaint                = voxelArray.GetSelectedPaint();
                    clone.defaultPaint.addSelected    = false;
                    clone.defaultPaint.storedSelected = false;
                    voxelArray.substanceToCreate      = clone;
                    var createGUI = gameObject.AddComponent <CreateSubstanceGUI>();
                    createGUI.voxelArray = voxelArray;
                }
            }
            if (GUIUtils.HighlightedButton("Delete"))
            {
                DeleteButton();
            }
            GUILayout.EndHorizontal();
        }
        if (selectedEntities.Count > 1)
        {
            if (GUIUtils.HighlightedButton("Delete"))
            {
                DeleteButton();
            }
        }

        TutorialGUI.TutorialHighlight("change sensor");
        if (GUILayout.Button("Change Sensor"))
        {
            TypePickerGUI sensorMenu = gameObject.AddComponent <TypePickerGUI>();
            sensorMenu.title      = "Change Sensor";
            sensorMenu.categories = new PropertiesObjectType[][] { GameScripts.sensors };
            sensorMenu.handler    = (PropertiesObjectType type) =>
            {
                foreach (Entity entity in selectedEntities)
                {
                    entity.sensor = (Sensor)type.Create();
                }
                voxelArray.unsavedChanges = true;
                UpdateEditEntity();
            };
        }
        TutorialGUI.ClearHighlight();
        GUILayout.BeginVertical(GUI.skin.box);
        PropertiesObjectGUI(editSensor, " Sensor");
        GUILayout.EndVertical();

        TutorialGUI.TutorialHighlight("add behavior");
        if (GUILayout.Button("Add Behavior"))
        {
            NewBehaviorGUI behaviorMenu = gameObject.AddComponent <NewBehaviorGUI>();
            behaviorMenu.title      = "Add Behavior";
            behaviorMenu.self       = singleSelectedEntity;
            behaviorMenu.voxelArray = voxelArray;
            behaviorMenu.handler    = (PropertiesObjectType behaviorType) =>
            {
                foreach (Entity entity in selectedEntities)
                {
                    EntityBehavior newBehavior = (EntityBehavior)behaviorType.Create();
                    // with multiple selected entities, NewBehaviorGUI doesn't check if behaviors
                    // are valid for the selected entities
                    if (newBehavior.targetEntity.entity == null && !newBehavior.targetEntityIsActivator &&
                        !newBehavior.BehaviorObjectType().rule(entity))
                    {
                        continue;
                    }
                    entity.behaviors.Add(newBehavior);
                    EntityPreviewManager.BehaviorUpdated(singleSelectedEntity, newBehavior);
                }
                voxelArray.unsavedChanges = true;
                UpdateEditEntity();
                scrollVelocity = new Vector2(0, 2000 * editBehaviors.Count); // scroll to bottom
            };
        }
        TutorialGUI.ClearHighlight();

        Color guiBaseColor = GUI.backgroundColor;
        StoredEntityBehavior behaviorToRemove = null;

        foreach (StoredEntityBehavior storedBehavior in editBehaviors)
        {
            TutorialGUI.TutorialHighlight("behaviors");
            Entity behaviorTarget = null;
            if (storedBehavior.sharedTarget)
            {
                behaviorTarget = storedBehavior.allBehaviors[0].targetEntity.entity;
            }
            if (behaviorTarget != null)
            {
                EntityReferencePropertyManager.Next(behaviorTarget);
                GUI.backgroundColor = guiBaseColor * EntityReferencePropertyManager.GetColor();
            }
            EntityReferencePropertyManager.SetBehaviorTarget(behaviorTarget);
            GUILayout.BeginVertical(GUI.skin.box);
            GUI.backgroundColor = guiBaseColor;
            PropertiesObjectGUI(storedBehavior, " Behavior",
                                () => EntityPreviewManager.BehaviorUpdated(singleSelectedEntity,
                                                                           storedBehavior.allBehaviors[0]));
            if (GUILayout.Button("Remove"))
            {
                behaviorToRemove = storedBehavior;
            }
            GUILayout.EndVertical();
            // clear this every time, in case the next target is the same
            EntityReferencePropertyManager.SetBehaviorTarget(null);
        }

        if (behaviorToRemove != null)
        {
            foreach (Entity entity in selectedEntities)
            {
                foreach (EntityBehavior remove in behaviorToRemove.allBehaviors)
                {
                    if (entity.behaviors.Remove(remove))
                    {
                        break;
                    }
                }
            }
            voxelArray.unsavedChanges = true;
            UpdateEditEntity();
            EntityPreviewManager.BehaviorUpdated(singleSelectedEntity, behaviorToRemove.allBehaviors[0]);
        }

        if (mismatchedSelectedBehaviorCounts)
        {
            GUILayout.BeginVertical(GUI.skin.box);
            GUILayout.Label("(other behaviors...)", GUIStyleSet.instance.labelTitle);
            GUILayout.EndVertical();
        }
    }
コード例 #4
0
    protected void EditGUI()
    {
        if (!voxelArray.FacesAreSelected())
        {
            return;
        }

        TutorialGUI.TutorialHighlight("paint");
        if (ActionBarButton(GUIIconSet.instance.paint))
        {
            PaintGUI paintGUI = gameObject.AddComponent <PaintGUI>();
            paintGUI.title   = "Paint Faces";
            paintGUI.handler = (VoxelFace paint) =>
            {
                voxelArray.PaintSelectedFaces(paint);
            };
            paintGUI.paint = voxelArray.GetSelectedPaint();
        }
        TutorialGUI.ClearHighlight();

        TutorialGUI.TutorialHighlight("create object");
        if (ActionBarButton(GUIIconSet.instance.create))
        {
            TypePickerGUI picker = gameObject.AddComponent <TypePickerGUI>();
            picker.title      = "Create";
            picker.categories = new PropertiesObjectType[][] {
                GameScripts.entityTemplates, GameScripts.objectTemplates
            };
            picker.categoryNames = new string[] { "Substance", "Object" };
            picker.handler       = (PropertiesObjectType type) =>
            {
                if (typeof(Substance).IsAssignableFrom(type.type))
                {
                    Substance substance = (Substance)type.Create();
                    voxelArray.substanceToCreate = substance;
                    var createGUI = gameObject.AddComponent <CreateSubstanceGUI>();
                    createGUI.voxelArray = voxelArray;
                }
                else if (typeof(ObjectEntity).IsAssignableFrom(type.type))
                {
                    ObjectEntity obj = (ObjectEntity)type.Create();
                    if (!voxelArray.PlaceObject(obj))
                    {
                        DialogGUI.ShowMessageDialog(gameObject, OBJECT_NO_ROOM_ERROR);
                    }
                }
            };
        }
        TutorialGUI.ClearHighlight();

        GUILayout.FlexibleSpace();
        int moveCount = 0;

        if (touchListener.currentTouchOperation == TouchListener.TouchOperation.MOVE &&
            touchListener.movingAxis is MoveAxis)
        {
            moveCount = Mathf.Abs(((MoveAxis)touchListener.movingAxis).moveCount);
        }
        if (moveCount != 0)
        {
            ActionBarLabel(moveCount.ToString());
        }
        else
        {
            ActionBarLabel(SelectionString(voxelArray.selectionBounds.size));
        }
    }