public Game(TypeOfGame kindOfGame) { IBoardFactory boardFactory = new BoardFactory(); Chessboard = (ChessboardModel)boardFactory.Create(kindOfGame); PlayerColour = ColourOfPiece.White; }
public GameOptions(TypeOfGame typeOfGame, Player player1, Player player2, PentagoNetwork networkUtil) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._Player2 = player2; this._NetworkUtil = networkUtil; }
public GameOptions(TypeOfGame typeOfGame, string player1Name, Brush player1Color, computerAI.Difficulty difficulty) { this._TypeOfGame = typeOfGame; this._Player1Name = player1Name; this._Player1Color = player1Color; this._Difficulty = difficulty; }
public Game findOne(int id) { //log.InfoFormat("Entering findOne with value {0}", id); SQLiteConnection con = DBUtils.getConnection(); using (var comm = new SQLiteCommand("SELECT * FROM Games WHERE id=@id", con)) { comm.Parameters.AddWithValue("@id", id); using (var dataR = comm.ExecuteReader()) { if (dataR.Read()) { int idV = dataR.GetInt32(0); String homeTeam = dataR.GetString(1); String awayTeam = dataR.GetString(2); TypeOfGame type = (TypeOfGame)Enum.Parse(typeof(TypeOfGame), dataR.GetString(3)); int nrOfSeats = dataR.GetInt32(4); int emptySeats = dataR.GetInt32(5); float price = dataR.GetFloat(6); Game game = new Game(idV, homeTeam, awayTeam, type, nrOfSeats, emptySeats, price); //log.InfoFormat("Exiting findOne with value {0}", task); return(game); } } } //log.InfoFormat("Exiting findOne with value {0}", null); return(null); }
public GameOptions(TypeOfGame typeOfGame, string player1Name, Brush player1Color, string player2Name, Brush player2Color) { this._TypeOfGame = typeOfGame; this._Player1Name = player1Name; this._Player1Color = player1Color; this._Player2Name = player2Name; this._Player2Color = player2Color; }
public Game(int id, string homeTeam, string awayTeam, TypeOfGame type, int totalNrOfSeats, int nrOfEmptySeats, float price) { Id = id; HomeTeam = homeTeam; AwayTeam = awayTeam; Type = type; TotalNrOfSeats = totalNrOfSeats; NrOfEmptySeats = nrOfEmptySeats; Price = price; }
public IBoard Create(TypeOfGame kind) { IPieceFactory pieceFactory = new ChessPieceFactory(); switch (kind) { case TypeOfGame.Chess: IBoard chessboard = new ChessboardModel(new ChessMovie()); //a1 - h1 chessboard.Fields[0, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Rook); chessboard.Fields[1, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Knight); chessboard.Fields[2, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Bishop); chessboard.Fields[3, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Queen); chessboard.Fields[4, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.King); chessboard.Fields[5, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Bishop); chessboard.Fields[6, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Knight); chessboard.Fields[7, 0].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Rook); //a2 - h2 for (int i = 0; i < 8; i++) { chessboard.Fields[i, 1].Piece = pieceFactory.Create(ColourOfPiece.White, KindOfPiece.Pawn); } //a7 - h7 for (int i = 0; i < 8; i++) { chessboard.Fields[i, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Pawn); } //a8 - h8 chessboard.Fields[0, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Rook); chessboard.Fields[1, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Knight); chessboard.Fields[2, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Bishop); chessboard.Fields[3, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Queen); chessboard.Fields[4, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.King); chessboard.Fields[5, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Bishop); chessboard.Fields[6, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Knight); chessboard.Fields[7, 6].Piece = pieceFactory.Create(ColourOfPiece.Black, KindOfPiece.Rook); return(chessboard); case TypeOfGame.Checkers: return(null); default: return(null); } }
public void Init() { int boardSize = m_Ui.GetBoardSizeFromUser(); m_Board = new Board(boardSize); m_Player1 = new Player(WhoIsPlaying.Player1, 'O'); m_Ui.PrintMenu(); TypeOfGame type = m_Ui.GetTypeOfGame(); m_Type = type; if (m_Type == TypeOfGame.PlayerVsComputer) { m_Player2 = new Player(WhoIsPlaying.Computer, 'X'); } else { m_Player2 = new Player(WhoIsPlaying.Player2, 'X'); } }
public IEnumerable <Game> findAll() { SQLiteConnection con = DBUtils.getConnection(); IList <Game> games = new List <Game>(); using (var comm = new SQLiteCommand("SELECT * FROM Games", con)) { using (SQLiteDataReader dataR = comm.ExecuteReader()) { while (dataR.Read()) { int idV = dataR.GetInt32(0); String homeTeam = dataR.GetString(1); String awayTeam = dataR.GetString(2); TypeOfGame type = (TypeOfGame)Enum.Parse(typeof(TypeOfGame), dataR.GetString(3)); int nrOfSeats = dataR.GetInt32(4); int emptySeats = dataR.GetInt32(5); float price = dataR.GetFloat(6); Game game = new Game(idV, homeTeam, awayTeam, type, nrOfSeats, emptySeats, price); games.Add(game); } } } return(games); }
public GameOptions(TypeOfGame typeOfGame, Player player1, computerAI computerPlayer) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._ComputerPlayer = computerPlayer; }
public GameOptions(TypeOfGame typeOfGame, Player player1, Player player2) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._Player2 = player2; }
void LoadSceneDownloadAB(string gN, TypeOfGame type) { gameType = type; Debug.Log(gameType); DownloadFile.gameCodeName = gN; Application.LoadLevel("downloadAB"); }
public GameOptions(TypeOfGame typeOfGame, Player player1, computerAI computerPlayer, int levelPlay) { this._TypeOfGame = typeOfGame; this._Player1 = player1; this._ComputerPlayer = computerPlayer; this._LevelPlay = levelPlay; }
/// <summary> /// Set le type de partie /// </summary> /// <param name="change"></param> public void SetToG(Dropdown change) { ToG = (TypeOfGame)(change.value + 2); }
public DartGame(List <Player> players, TypeOfGame GameType) { _players = players; _gameType = GameType; }
public DartGame(TypeOfGame GameType) { _gameType = GameType; }
private void PlayGame() { // Get the list of player names entered // If there is text, create a new player object and set its Name property List <Player> players = new List <Player>(); List <TextBox> playerNames = new List <TextBox>() { txtPlayer1, txtPlayer2, txtPlayer3, txtPlayer4 }; playerNames.ForEach(pn => { if (!string.IsNullOrWhiteSpace(pn.Text)) { players.Add(new Player(pn.Text)); } }); // Throw an error if no players have been set if (players.Count == 0) { throw new Exception(MIN_PLAYER_ERROR); } // Get the gametype selected TypeOfGame gameType = ddlWinningThreshold.SelectedIndex == WINNING_ROUND_DDL_INDEX ? TypeOfGame.High_Score_At_End_Of_Fixed_Rounds : TypeOfGame.High_Score_Beats_Max_Score; // Create the game object now that we have players and gameType DartGame game = new DartGame(players, gameType); // Set max rounds or points if user entered valid data, else use the game's default int userMax; if (gameType == TypeOfGame.High_Score_At_End_Of_Fixed_Rounds) { if (!IsValueGreaterThanZero(txtMaxRounds.Text, out userMax)) { game.SetDefaultRounds(); } else { game.WinningRound = userMax; } } else { if (!IsValueGreaterThanZero(txtMaxPoints.Text, out userMax)) { game.SetDefaultScore(); } else { game.WinningScore = userMax; } } // Start the game game.Start(); // Display the winner's name and handle if there is no winner or there was a tie List <Player> winners = game.Players.Where(p => p.IsWinner).ToList(); StringBuilder sb = new StringBuilder(); lblWinnerName.Text = (winners.Count == 0) ? NoWinnerText : (winners.Count == 1) ? winners[0].Name : ConcatWinnerNames(winners); // Populate results viewmodel to display on UI foreach (Player p in game.Players) { ResultsViewModel resultsModel = new ResultsViewModel() { Player = p }; List <DartScoreViewModel> dartScoreModels = new List <DartScoreViewModel>(); for (int i = 0; i < p.DartThrowScores.Count; i++) { dartScoreModels.Add(new DartScoreViewModel() { Throw = i + 1, Points = p.DartThrowScores[i].ThrowPoints, BoardPosition = p.DartThrowScores[i].ToString() }); } resultsModel.DartScoreViewModels = dartScoreModels; Results.Add(resultsModel); } // Show Results divGameSetup.Visible = false; divGameResults.Visible = true; }