コード例 #1
0
ファイル: GameSetup.cs プロジェクト: stm-R/tressetteApp
 public GameSetup(int playUntilPoints, int expectedNumberOfPlayers, GameMode gameMode, string password, TypeOfDeck typeOfDeck)
 {
     Id = Guid.NewGuid().ToString();
     PlayUntilPoints         = playUntilPoints;
     ExpectedNumberOfPlayers = expectedNumberOfPlayers;
     GameMode   = gameMode;
     Password   = password;
     TypeOfDeck = typeOfDeck;
 }
コード例 #2
0
ファイル: GameHub.cs プロジェクト: stm-R/tressetteApp
        public async Task UpdateGame(string gameId, int playUntilPoints, int expectedNumberOfPlayers, GameMode gameMode, TypeOfDeck typeOfDeck, string password)
        {
            var game = _games.FirstOrDefault(x => x.GameSetup.Id == gameId);

            if (game == null)
            {
                return;
            }
            if (game.GameStarted)
            {
                return;
            }

            var user = _users.FirstOrDefault(x => x.ConnectionId == Context.ConnectionId);

            if (user == null)
            {
                return;
            }
            if (game.Players.First().User != user)
            {
                return;
            }

            game.GameSetup.Password = password;
            game.GameSetup.ExpectedNumberOfPlayers = expectedNumberOfPlayers;
            game.GameSetup.GameMode        = gameMode;
            game.GameSetup.PlayUntilPoints = playUntilPoints;
            game.GameSetup.TypeOfDeck      = typeOfDeck;

            await GameUpdated(game);
            await UpdateAllGames();
        }
コード例 #3
0
ファイル: GameHub.cs プロジェクト: stm-R/tressetteApp
        public async Task CreateGame(int playUntilPoints, int expectedNumberOfPlayers, GameMode gameMode, TypeOfDeck typeOfDeck, string password)
        {
            await CleanupUserFromGames();

            var user      = _users.FirstOrDefault(x => x.ConnectionId == Context.ConnectionId);
            var gameSetup = new GameSetup(playUntilPoints, expectedNumberOfPlayers, gameMode, password, typeOfDeck);

            var game = new Game(gameSetup);

            game.Players.Add(new Player(user));
            _games.Add(game);
            await GameUpdated(game);
            await UpdateAllGames();
            await SendMessageToAllChat("Server", $"User {user.Name} has created new game", TypeOfMessage.Server);
        }
コード例 #4
0
ファイル: Card.cs プロジェクト: stm-R/tressetteApp
 public Card(CardColor color, CardNumber number, TypeOfDeck typeOfDeck)
 {
     Color    = color;
     Number   = number;
     ImageUrl = $"/images/{(int)typeOfDeck}/{(int)color}/{(int)number}.jpg";
 }