public void SetItemType(TypeObjet type) { currentType = type; var winningSprite = spritesPossibles.Where(s => s.name == type.ToString()).FirstOrDefault(); if (winningSprite != null) { sprite.GetComponent <SpriteRenderer>().sprite = winningSprite; currentSprite = winningSprite; } }
public void RamasserObjet(TypeObjet typeObjet) { Debug.Log("Joueur a rammassé 1 " + typeObjet.ToString()); }