public override string GetTolltipText(Item item) { int value = Type1.GetValueFormat(); char plusMinus = Type1.GetValue() < 0 ? '-' : '+'; return($"{ plusMinus }{ value } fishing power"); }
public override string GetTolltipText(Item item) { float value = Type1.GetValue(); float valueFormat = Type1.GetValueFormat(); return($"Up to { (value < 0 ? '-' : '+') }{ valueFormat }% attack speed above 50% life and up to { (value < 0 ? '+' : '-') }{ valueFormat }% below"); }
public override string GetTolltipText(Item item) { float value = Type1.GetValue(); float valueFormat = Type1.GetValueFormat(); char plusMinus = value < 0 ? '-' : '+'; return($"{ plusMinus }{ valueFormat }% life regen"); }
public override string GetTolltipText(Item item) { float value = Type1.GetValue(); float valueFormat = Type1.GetValueFormat(); char plusMinus = value < 0 ? '-' : '+'; return($"{ plusMinus }{ valueFormat }% damage per enemy buff/debuff"); }
public override string GetTolltipText(Item item) { string plusMinus = Type3.GetValue() >= 0 ? "+" : "-"; return($"{Type1.GetValueFormat()}% chance to chain lightning for {Type2.GetValueFormat()}% damage that Shocks({plusMinus}{Type3.GetValueFormat()}%)"); }
public override string GetTolltipText(Item item) { char plusMinus = Type1.GetValue() < 0 ? '-' : '+'; return($"{ plusMinus }{ Type1.GetValueFormat() }% move speed for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)"); }
public override string GetTolltipText(Item item) { string plusMinus = Type1.GetValue() >= 0 ? "+" : "-"; return($"{Type1.GetValueFormat()}% chance to Frost Pulse for {Type2.GetValueFormat()}% damage that Chills({plusMinus}{Type3.GetValueFormat()}%)"); }
public override string GetTolltipText(Item item) { return($"{Type1.GetValueFormat()}% chance to release {Type2.GetValueFormat()} life orbs on hit that heal {Type3.GetValueFormat()}% of damage dealt"); }
public override string GetTolltipText(Item item) { string plusMinus = Type1.GetValue() >= 0 ? "+" : "-"; return($"Deal {plusMinus}{Type1.GetValueFormat()}% damage to low HP enemies"); }
public override string GetTolltipText(Item item) { return($"{Type1.GetValueFormat()}% Dodge chance"); }
public override string GetTolltipText(Item item) { return($"Deal {Type1.GetValueFormat()}% of enemy HP with the first attack"); }
public override string GetTolltipText(Item item) { return($"Gain knockback immunity for { Type1.GetValueFormat(1) }s when hit ({ Type2.GetValueFormat(1) }s CD)"); }
public override string GetTolltipText(Item item) { char plusMinus = Type2.GetValue() < 0 ? '-' : '+'; return($"{ Type1.GetValueFormat() }% chance to Shock({ plusMinus }{ Type2.GetValueFormat() }%)"); }
public override string GetTolltipText(Item item) { string towardsAway = Type1.GetValue() >= 0 ? "towards" : "away from"; return($"Gain {Type1.GetValueFormat(1)} velocity {towardsAway} target on hit"); }
public override string GetTolltipText(Item item) { return($"Spend { Type1.GetValueFormat() }% mana to reduce damage taken by { Type2.GetValueFormat() }%"); }
public override string GetTolltipText(Item item) { string plusMinus = Type3.GetValue() >= 0 ? "+" : "-"; return($"{Type1.GetValueFormat()}% chance for lightning to strike for {Type2.GetValueFormat()}% damage and leave Shocked Air({plusMinus}{Type3.GetValueFormat()}%)"); }
public override string GetTolltipText(Item item) { string plusMinus = Type1.GetValue() >= 0 ? "+" : "-"; return($"Deal {plusMinus}{Type1.GetValueFormat()}% damage ({Type2.GetValueFormat(1)}s CD)"); }
public override string GetTolltipText(Item item) { return($"Gain { Type1.GetValueFormat() }% mana when hit"); }
public override string GetTolltipText(Item item) { return($"Gain Adrenaline for { Type1.GetValueFormat(1) }s when hit to low HP"); }
public override string GetTolltipText(Item item) { return($"Gain assistance buffs on hit for {Type1.GetValueFormat(1)}s"); }
public override string GetTolltipText(Item item) { string plusMinus = Type3.GetValue() >= 0 ? "+" : "-"; return($"{Type1.GetValueFormat()}% chance to Meteor for {Type2.GetValueFormat()}% damage that Ignites({plusMinus}{Type3.GetValueFormat()}%) and leaves Burning Air({plusMinus}{Type3.GetValueFormat()}%)"); }
public override string GetTolltipText(Item item) { string plusMinus = Type2.GetValue() >= 0 ? "+" : "-"; return($"Spend {Type1.GetValueFormat()}% mana to increase damage by {plusMinus}{Type2.GetValueFormat()}%"); }
public override string GetTolltipText(Item item) { float valueFormat = Type1.GetValueFormat(); return($"{valueFormat}% melee damage reflected"); }
public override string GetTolltipText(Item item) { return($"Nova for { Type1.GetValueFormat() }% of damage taken + { Type2.GetValueFormat() }% of target's HP as damage when hit ({ Type3.GetValueFormat(1) }s CD)"); }
public override string GetTolltipText(Item item) { return($"{Type1.GetValueFormat()}% chance to drop {Type2.GetValueFormat()} gold on kill"); }
public override string GetTolltipText(Item item) { return($"On hit gain a buff for {Type1.GetValueFormat(1)}s that does {Type2.GetValueFormat()}% damage every {Type3.GetValueFormat(1)}s"); }
public override string GetTolltipText(Item item) { return($"Gain { Type1.GetValueFormat() }% Dodge chance for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)"); }
public override string GetTolltipText(Item item) { char plusMinus = Type1.GetValue() < 0 ? '-' : '+'; return($"Take and deal { plusMinus }{ Type1.GetValueFormat() }% damage"); }
public override string GetTolltipText(Item item) { float valueFormat = Type1.GetValueFormat(); return($"{ valueFormat }% chance to not consume ammo"); }
public override string GetTolltipText(Item item) { return($"Gain liquid buffs when hit for {Type1.GetValueFormat(1)}s"); }