public override void DisplayDiceRoll(TylerButler.Kingsburg.Core.Player p, TylerButler.Kingsburg.Core.DiceCollection roll) { throw new NotImplementedException(); }
public override void DisplayEnemyInfo(TylerButler.Kingsburg.Core.Enemy enemy) { throw new NotImplementedException(); }
public override Advisor DisplayChooseAdvisorToInfluence(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override DiceCollection DisplayChooseDice(TylerButler.Kingsburg.Core.Player p, TylerButler.Kingsburg.Core.Advisor a) { throw new NotImplementedException(); }
public override void DisplayKingsReward(TylerButler.Kingsburg.Core.PlayerCollection players) { throw new NotImplementedException(); }
public override void DisplayCathedralBonus(TylerButler.Kingsburg.Core.Player p, int VPEarned) { throw new NotImplementedException(); }
public override void DisplaySoldierRecruitment(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override void DisplayInfluenceAdvisor(TylerButler.Kingsburg.Core.Advisor a, TylerButler.Kingsburg.Core.Player p, out List<object> returnData) { throw new NotImplementedException(); }
public override void DisplayPlayerOrder(TylerButler.Kingsburg.Core.PlayerCollection order) { throw new NotImplementedException(); }
public override int DisplayRecruitSoldiers(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override void DisplayPhaseInfo(TylerButler.GameToolkit.Phase phase) { InformationDisplayForm idf = new InformationDisplayForm(phase.Title, phase.Description); idf.ShowDialog(); }
public override void DisplayPeekAtEnemy(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override void DisplayMostGloriousVictory(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override void DisplayFarmBonus(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override void DisplayBattleResults(TylerButler.Kingsburg.Core.Player player, TylerButler.Kingsburg.Core.Enemy enemy, TylerButler.Kingsburg.Core.BattleResults battleResults) { throw new NotImplementedException(); }
public override GoodsChoiceOptions DisplayGetTownHallChoice(TylerButler.Kingsburg.Core.Player p) { throw new NotImplementedException(); }
public override Building DisplayBuildingCard(TylerButler.Kingsburg.Core.Player p, bool canBuild) { throw new NotImplementedException(); }
public override void DisplayKingsAid(TylerButler.Kingsburg.Core.Player player) { throw new NotImplementedException(); }
public override void DisplayPhaseInfo( TylerButler.GameToolkit.Phase phase ) { throw new NotImplementedException(); }