コード例 #1
0
 /// <summary>
 /// Gestiona los clicks del ratón del usuario.
 /// </summary>
 /// <returns>Devuelve un objeto tipo Screen según las acciones del usuario.</returns>
 public Screen Click()
 {
     if (BtnBack.isHover(Mouse.GetState().X, Mouse.GetState().Y))
     {
         Game.effects[MainGame.eSounds.click].Play();
         return(new StartScreen(Game));
     }
     if (BtnStart.isHover(Mouse.GetState().X, Mouse.GetState().Y) && !ClickJoin)
     {
         ClickJoin = true;
         return(goNext());
     }
     if (TxtInputName.isHover(Mouse.GetState().X, Mouse.GetState().Y))
     {
         changeFocus(TxtInputName);
     }
     if (TxtInputRoom.isHover(Mouse.GetState().X, Mouse.GetState().Y))
     {
         changeFocus(TxtInputRoom);
     }
     foreach (TextBox input in inputs)
     {
         if (input.Focus)
         {
             Focused = input;
         }
     }
     return(this);
 }
コード例 #2
0
 /// <summary>
 /// Dibuja todos los elementos de la pantalla.
 /// </summary>
 /// <param name="gameTime">Valor temporal interno.</param>
 public void Draw(GameTime gameTime)
 {
     Game.SpriteBatch.Begin();
     BtnBack.draw(Game);
     Game.SpriteBatch.DrawString(
         DefaultFont,
         RoomMessage,
         new Vector2(ScreenWidth / 2 - DefaultFont.MeasureString(RoomMessage).X / 2, ScreenHeight / 10),
         Color.Black
         );
     TxtInputRoom.draw(Game);
     Game.SpriteBatch.DrawString(
         DefaultFont,
         NameMessage,
         new Vector2(ScreenWidth / 2 - DefaultFont.MeasureString(NameMessage).X / 2, ScreenHeight / 2 - DefaultFont.MeasureString(NameMessage).Y),
         Color.Black
         );
     if (NameError)
     {
         Game.SpriteBatch.DrawString(ErrorFont, ErrorNameMsg, new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(ErrorNameMsg).X / 2, ScreenHeight * 15 / 20), Color.Red);
     }
     if (RoomError)
     {
         Game.SpriteBatch.DrawString(ErrorFont, ErrorRoomMsg, new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(ErrorRoomMsg).X / 2, ScreenHeight * 7 / 20), Color.Red);
     }
     TxtInputName.draw(Game);
     BtnStart.draw(Game);
     Game.SpriteBatch.End();
 }