コード例 #1
0
ファイル: GsMemoryUtils.cs プロジェクト: GMMan/libdgf
        public static void WriteColumn(BinaryWriter bw, TxmPixelFormat format, int bytesPerLine, byte[] data)
        {
            ColumnParams colParams        = GetColumnParams(format);
            int          bytesPerDestLine = colParams.Width * colParams.BitsPerPixel / 8;
            int          skipLength       = bytesPerLine - bytesPerDestLine;

            for (int i = 0; i < colParams.Height; ++i)
            {
                bw.Write(data, i * bytesPerDestLine, bytesPerDestLine);
                bw.Seek(skipLength, SeekOrigin.Current);
            }
        }
コード例 #2
0
ファイル: GsMemoryUtils.cs プロジェクト: GMMan/libdgf
        public static byte[] ReadColumn(BinaryReader br, TxmPixelFormat format, int bytesPerLine)
        {
            ColumnParams colParams = GetColumnParams(format);

            byte[] data             = new byte[colParams.Width * colParams.Height * colParams.BitsPerPixel / 8];
            int    bytesPerDestLine = colParams.Width * colParams.BitsPerPixel / 8;
            int    skipLength       = bytesPerLine - bytesPerDestLine;

            for (int i = 0; i < colParams.Height; ++i)
            {
                byte[] lineData = br.ReadBytes(bytesPerDestLine);
                br.BaseStream.Seek(skipLength, SeekOrigin.Current);
                Buffer.BlockCopy(lineData, 0, data, i * bytesPerDestLine, lineData.Length);
            }
            return(data);
        }
コード例 #3
0
        int GetImageMemSize(TxmPixelFormat format, int width, int height)
        {
            switch (format)
            {
            case TxmPixelFormat.PSMT4:
                return(width * height / 2);

            case TxmPixelFormat.PSMT8:
                return(width * height);

            case TxmPixelFormat.PSMCT32:
                return(width * height * 4);

            default:
                return(0);
            }
        }
コード例 #4
0
ファイル: GsMemoryUtils.cs プロジェクト: GMMan/libdgf
        public static ColumnParams GetColumnParams(TxmPixelFormat format)
        {
            switch (format)
            {
            case TxmPixelFormat.PSMCT32:
            case TxmPixelFormat.PSMCT24:
                return(PSMCT32_COLUMN_PARAMS);

            case TxmPixelFormat.PSMT8:
                return(PSMT8_COLUMN_PARAMS);

            case TxmPixelFormat.PSMT4:
                return(PSMT4_COLUMN_PARAMS);

            default:
                throw new NotSupportedException($"{format} not supported.");
            }
        }
コード例 #5
0
        public static byte[] MixColumn(byte[] column, TxmPixelFormat srcFormat, TxmPixelFormat destFormat, bool isOdd)
        {
            if (srcFormat != TxmPixelFormat.PSMCT32)
            {
                throw new NotSupportedException("Only PSMCT32 supported as source format.");
            }
            switch (destFormat)
            {
            case TxmPixelFormat.PSMT4:
                return(MixColumn32To4(column, isOdd));

            case TxmPixelFormat.PSMT8:
                return(MixColumn32To8(column, isOdd));

            default:
                throw new NotSupportedException($"{destFormat} not supported as destination format.");
            }
        }
コード例 #6
0
ファイル: GsMemoryUtils.cs プロジェクト: GMMan/libdgf
        public static int CalcBlockMemoryOffset(TxmPixelFormat format, int index)
        {
            ColumnParams colParams = GetColumnParams(format);

            switch (format)
            {
            case TxmPixelFormat.PSMCT32:
                return(CalcBlockMemoryOffset(colParams, PSMCT32_BLOCK_REVERSE_LOOKUP, index));

            case TxmPixelFormat.PSMT8:
                return(CalcBlockMemoryOffset(colParams, PSMT8_BLOCK_REVERSE_LOOKUP, index));

            case TxmPixelFormat.PSMT4:
                return(CalcBlockMemoryOffset(colParams, PSMT4_BLOCK_REVERSE_LOOKUP, index));

            default:
                throw new NotSupportedException($"{format} not supported");
            }
        }
コード例 #7
0
ファイル: GsMemoryUtils.cs プロジェクト: GMMan/libdgf
        public static int CalcBlockNumber(TxmPixelFormat format, int blockX, int blockY, int texBufWidth)
        {
            ColumnParams colParams = GetColumnParams(format);

            switch (format)
            {
            case TxmPixelFormat.PSMCT32:
                return(CalcBlockNumber(colParams, PSMCT32_BLOCK_LOOKUP, blockX, blockY, texBufWidth));

            case TxmPixelFormat.PSMT8:
                return(CalcBlockNumber(colParams, PSMT8_BLOCK_LOOKUP, blockX, blockY, texBufWidth));

            case TxmPixelFormat.PSMT4:
                return(CalcBlockNumber(colParams, PSMT4_BLOCK_LOOKUP, blockX, blockY, texBufWidth));

            default:
                throw new NotSupportedException($"{format} not supported");
            }
        }
コード例 #8
0
ファイル: TxmConversion.cs プロジェクト: GMMan/libdgf
        public static void ConvertImageToTxm(string inPath, Stream outStream, byte level = 1, ushort bufferBase = 0, ushort paletteBufferBase = 0)
        {
            using (var image = Image.Load <Rgba32>(inPath))
            {
                // Gather all colors to see if it would fit in PSMT8
                TxmPixelFormat   pixelFormat = TxmPixelFormat.None;
                HashSet <Rgba32> colorSet    = new HashSet <Rgba32>();
                List <Rgba32>    palette     = null;
                for (int y = 0; y < image.Height; ++y)
                {
                    var row = image.GetPixelRowSpan(y);
                    for (int x = 0; x < image.Width; ++x)
                    {
                        colorSet.Add(row[x]);
                        if (colorSet.Count > 256)
                        {
                            pixelFormat = TxmPixelFormat.PSMCT32;
                            y           = image.Height;
                            break;
                        }
                    }
                }

                short paletteWidth  = 0;
                short paletteHeight = 0;
                if (pixelFormat == TxmPixelFormat.None)
                {
                    // Palette check passed, assign palettized pixel format
                    if (colorSet.Count > 16)
                    {
                        pixelFormat   = TxmPixelFormat.PSMT8;
                        paletteWidth  = 16;
                        paletteHeight = 16;
                    }
                    else
                    {
                        pixelFormat   = TxmPixelFormat.PSMT4;
                        paletteWidth  = 8;
                        paletteHeight = 2;
                    }
                    palette = new List <Rgba32>(colorSet);
                }

                // Write header
                BinaryWriter bw        = new BinaryWriter(outStream);
                TxmHeader    txmHeader = new TxmHeader
                {
                    ImageSourcePixelFormat = pixelFormat,
                    ImageVideoPixelFormat  = pixelFormat,
                    ImageWidth             = (short)image.Width,
                    ImageHeight            = (short)image.Height,
                    ImageBufferBase        = bufferBase,
                    ClutPixelFormat        = palette != null ? TxmPixelFormat.PSMCT32 : TxmPixelFormat.None,
                    Misc           = (byte)(level & 0x0f),
                    ClutWidth      = paletteWidth,
                    ClutHeight     = paletteHeight,
                    ClutBufferBase = paletteBufferBase
                };
                txmHeader.Write(bw);

                // Write palette
                int palettePixelsWritten = 0;
                if (pixelFormat == TxmPixelFormat.PSMT4)
                {
                    foreach (var color in palette)
                    {
                        bw.Write(color.R);
                        bw.Write(color.G);
                        bw.Write(color.B);
                        bw.Write((byte)((color.A + 1) >> 1));
                        ++palettePixelsWritten;
                    }
                }
                else if (pixelFormat == TxmPixelFormat.PSMT8)
                {
                    int    baseOffset = 0;
                    Rgba32 black      = new Rgba32();

                    int[] order = new int[]
                    {
                        0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
                        0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
                        0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
                        0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
                    };

                    while (palettePixelsWritten < palette.Count)
                    {
                        foreach (var offset in order)
                        {
                            var palOffset = baseOffset + offset;
                            var color     = palOffset < palette.Count ? palette[palOffset] : black;
                            bw.Write(color.R);
                            bw.Write(color.G);
                            bw.Write(color.B);
                            bw.Write((byte)((color.A + 1) >> 1));
                            ++palettePixelsWritten;
                        }

                        baseOffset += order.Length;
                    }
                }

                // Pad out rest of palette
                int targetOffset = 16 + (txmHeader.GetClutByteSize() + 15) / 16 * 16;
                while (outStream.Position < targetOffset)
                {
                    bw.Write((byte)0);
                }

                // Write main image data
                byte pal4BppBuffer = 0;
                bool odd           = false;
                for (int y = 0; y < image.Height; ++y)
                {
                    var row = image.GetPixelRowSpan(y);
                    for (int x = 0; x < image.Width; ++x)
                    {
                        var pixel = row[x];
                        if (pixelFormat == TxmPixelFormat.PSMCT32)
                        {
                            bw.Write(pixel.R);
                            bw.Write(pixel.G);
                            bw.Write(pixel.B);
                            bw.Write(pixel.A); // Should be halved, but full range is used on PC
                        }
                        else
                        {
                            var palIndex = palette.IndexOf(pixel);
                            if (pixelFormat == TxmPixelFormat.PSMT4)
                            {
                                pal4BppBuffer <<= 4;
                                pal4BppBuffer  |= (byte)(palIndex & 0x0f);
                                odd             = !odd;
                                if (!odd)
                                {
                                    bw.Write(pal4BppBuffer);
                                    pal4BppBuffer = 0;
                                }
                            }
                            else
                            {
                                bw.Write((byte)palIndex);
                            }
                        }
                    }
                }
            }
        }