public override void OnInputDisconnected(NodeBase src, string srcSlotName, string targetSlotName) { base.OnInputDisconnected(src, srcSlotName, targetSlotName); if (targetSlotName == "set_Ears") { Ears = null; } }
void OnEarsOutputChanged(TxEarsOutput output) { _changed = true; }
// Use this for initialization void Start() { _ears = new TxEarsOutput(); _ears.SetChannel(0, TxEarsOutput.SourceChannel.Left); _ears.SetChannel(1, TxEarsOutput.SourceChannel.Right); }
public AudioChannel(TxEarsOutput o) { Owner = o; }