コード例 #1
0
        public GameState LoadNewGame(string fileName)
        {
            fileName = LocalNewGameProvider.AddFileNameExtension(fileName);
            var cells = LoadNew2DCellArray(fileName);
            var board = new TwoDimensionalBoard(cells);

            var ruleSet = Configuration.DefaultRuleSets.First(r => r.Key == board.GetDimensions().Count).Value;

            return(new GameState(board, new DefaultBoardProcessor(ruleSet)));
        }
コード例 #2
0
        public void Tick_Returned2DGameStateHasCorrectBoard_GivenInitialGameState(Cell[,] initialCellArray, Cell[,] expectedCellArray)
        {
            var boardProcessor = new DefaultBoardProcessor(new RuleSet("2333"));
            var gameProcessor  = new GameProcessor(0);

            var board = new TwoDimensionalBoard(initialCellArray);

            var initialGameState = new GameState(board, boardProcessor);

            initialGameState = gameProcessor.StartNewGame(initialGameState);

            var nextGameState = gameProcessor.Tick();

            var actualCellArray = (Cell[, ])nextGameState.Board.GetCellArray();

            Assert.Equal(JsonConvert.SerializeObject(expectedCellArray), JsonConvert.SerializeObject(actualCellArray));
        }
コード例 #3
0
        public void GenerateBoardString_GetsCorrect2DBoardString_GivenGameState()
        {
            var cellArray = new [, ]
            {
                { new Cell(0, CellState.Alive), new Cell(1, CellState.Alive) },
                { new Cell(0, CellState.Dead), new Cell(1, CellState.Alive) },
                { new Cell(0, CellState.Dead), new Cell(1, CellState.Alive) }
            };

            var board = new TwoDimensionalBoard(cellArray);

            var gameState = new GameState(board, new DefaultBoardProcessor(new RuleSet("2333")));

            var renderer = new TwoDimensionalConsoleRenderer();

            var renderString = renderer.GenerateBoardString(gameState);

            var expectedString = "ooo\n" +
                                 "..o\n";

            Assert.Equal(expectedString, renderString);
        }