public void Awake() { ResetAllStates(); myTransform = transform; playerController = GetComponent <TwoDTools.PlayerController2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
public void Start() { playerController = GetComponent <TwoDTools.PlayerController2D>(); input = playerController.GetInput(); }
// Used for unit testing #if UNITY_EDITOR public void SetPlayerController(TwoDTools.PlayerController2D playerController) { this.playerController = playerController; }