// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow)) { if (managerScript.Get_friendSprOn() == false) { gameClassMoveFunction(); } //else if() //{ //} } }
public void HitNotify() { // Do something when user hits correct input TwoDGameManScr.IncreaseScore(arrowTag); callSprScr.setPlayerSpritePose(arrowDirection, arrowTag); if (arrowTag == ARROW_TYPE.CLASS) { if (TwoDGameManScr.Get_friendSprOn() == false) { TwoDGameManScr.PlayWrongSound(); } } else if (arrowTag == ARROW_TYPE.FRIEND) { TwoDGameManScr.PlayCorrectSound(); } }