// Posts the status text and an image. Note that the url will be appended onto the tweet so you don\'t have the full 140 characters public static void postStatusUpdate(string status, string pathToImage) { #if UNITY_ANDROID TWITTER.postStatusUpdate(status, System.IO.File.ReadAllBytes(pathToImage)); #elif UNITY_IPHONE TWITTER.postStatusUpdate(status, pathToImage); #endif }
// Posts the status text. Be sure status text is less than 140 characters! public void PostUpdate(string status) { if (status.Length > 140) { Debug.Log("Error: Update longer than 140 charachters"); return; } TwitterBinding.postStatusUpdate(status); }
void OnGUI() { beginColumn(); if (GUILayout.Button("Initialize Twitter")) { // Replace these with your own CONSUMER_KEY and CONSUMER_SECRET! TwitterBinding.init("I1hxdhKOrQm6IsR0szOxQ", "lZDRqdzWJq3cATgfXMDjk0kaYajsP9450wKXYXAnpw"); } if (GUILayout.Button("Login with Oauth")) { TwitterBinding.showLoginDialog(); } if (GUILayout.Button("Logout")) { TwitterBinding.logout(); } if (GUILayout.Button("Is Logged In?")) { bool isLoggedIn = TwitterBinding.isLoggedIn(); Debug.Log("Twitter is logged in: " + isLoggedIn); } if (GUILayout.Button("Logged in Username")) { string username = TwitterBinding.loggedInUsername(); Debug.Log("Twitter username: "******"Post Status Update")) { TwitterBinding.postStatusUpdate("im posting this from Unity: " + Time.deltaTime); } if (GUILayout.Button("Post Status Update + Image")) { var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename; if (!File.Exists(pathToImage)) { Debug.LogError("The file " + pathToImage + " does not exist on disk. Aborting attempting to post it."); return; } // posting an image already saved to disk TwitterBinding.postStatusUpdate("I'm posting this from Unity with a fancy image: " + Time.deltaTime, pathToImage); // posting raw image data TwitterBinding.postStatusUpdate("I'm posting a raw image from Unity with a fancy image: " + Time.deltaTime, File.ReadAllBytes(pathToImage)); } // if we are on iOS 5+ with a Twitter account setup we can use the tweet sheet if (canUseTweetSheet) { if (GUILayout.Button("Show Tweet Sheet")) { var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename; TwitterBinding.showTweetComposer("I'm posting this from Unity with a fancy image: " + Time.deltaTime, pathToImage); } } if (GUILayout.Button("Custom Request")) { var dict = new Dictionary <string, string>(); dict.Add("count", "2"); TwitterBinding.performRequest("GET", "1.1/statuses/home_timeline.json", dict); } if (GUILayout.Button("Get Home Timeline")) { TwitterBinding.getHomeTimeline(); } endColumn(false); if (bottomRightButton("Sharing...")) { Application.LoadLevel("SharingTestScene"); } }
// Posts the status text. Be sure status text is less than 140 characters! public static void postStatusUpdate(string status) { TWITTER.postStatusUpdate(status); }
void OnGUI() { beginColumn(); if (GUILayout.Button("Initialize Twitter")) { TwitterBinding.init("INSERT_YOUR_INFO_HERE", "INSERT_YOUR_INFO_HERE"); } if (GUILayout.Button("Login with Oauth")) { TwitterBinding.showOauthLoginDialog(); } if (GUILayout.Button("Logout")) { TwitterBinding.logout(); } if (GUILayout.Button("Is Logged In?")) { bool isLoggedIn = TwitterBinding.isLoggedIn(); Debug.Log("Twitter is logged in: " + isLoggedIn); } if (GUILayout.Button("Logged in Username")) { string username = TwitterBinding.loggedInUsername(); Debug.Log("Twitter username: "******"Post Status Update")) { TwitterBinding.postStatusUpdate("im posting this from Unity: " + Time.deltaTime); } if (GUILayout.Button("Post Status Update + Image")) { var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename; TwitterBinding.postStatusUpdate("I'm posting this from Unity with a fancy image: " + Time.deltaTime, pathToImage); } // if we are on iOS 5+ with a Twitter account setup we can use the tweet sheet if (canUseTweetSheet) { if (GUILayout.Button("Show Tweet Sheet")) { var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename; TwitterBinding.showTweetComposer("I'm posting this from Unity with a fancy image: " + Time.deltaTime, pathToImage); } } if (GUILayout.Button("Custom Request")) { var dict = new Dictionary <string, string>(); dict.Add("status", "word up with a boogie boogie update"); TwitterBinding.performRequest("POST", "1.1/statuses/update.json", dict); } endColumn(false); if (bottomRightButton("Sharing...")) { Application.LoadLevel("SharingTestScene"); } }