private void OnStateChange(KMGameInfo.State state) { CurrentState = state; if (!transform.gameObject.activeInHierarchy) { return; } StartCoroutine(StopEveryCoroutine()); CheckSupport.Cleanup(); Votes.Clear(); if (state != KMGameInfo.State.PostGame && _leaderboardDisplay != null) { DestroyObject(_leaderboardDisplay); _leaderboardDisplay = null; } twitchGame?.gameObject.SetActive(state == KMGameInfo.State.Gameplay); OtherModes.RefreshModes(state); // Automatically check for updates after a round is finished or when entering the setup state but never more than once per hour. bool hourPassed = DateTime.Now.Subtract(Updater.LastCheck).TotalHours >= 1; if ((state == KMGameInfo.State.PostGame || state == KMGameInfo.State.Setup) && hourPassed && !Updater.UpdateAvailable) { _coroutinesToStart.Enqueue(AutomaticUpdateCheck()); } switch (state) { case KMGameInfo.State.Gameplay: DefaultCamera(); break; case KMGameInfo.State.Setup: DefaultCamera(); _coroutinesToStart.Enqueue(VanillaRuleModifier.Refresh()); _coroutinesToStart.Enqueue(MultipleBombs.Refresh()); _coroutinesToStart.Enqueue(FactoryRoomAPI.Refresh()); if (!initialLoad) { initialLoad = true; _coroutinesToStart.Enqueue(ComponentSolverFactory.LoadDefaultInformation(true)); if (!TwitchPlaySettings.data.TwitchPlaysDebugEnabled) { _coroutinesToStart.Enqueue(CheckSupport.FindSupportedModules()); } } // Clear out the retry reward if we return to the setup room since the retry button doesn't return to setup. // A post game run command would set the retry bonus and then return to the setup room to start the mission, so we don't want to clear that. if (TwitchPlaySettings.GetRewardBonus() == 0) { TwitchPlaySettings.ClearRetryReward(); } break; case KMGameInfo.State.PostGame: DefaultCamera(); if (_leaderboardDisplay == null) { _leaderboardDisplay = Instantiate(TwitchLeaderboardPrefab); } Leaderboard.Instance.SaveDataToFile(); break; case KMGameInfo.State.Transitioning: ModuleData.LoadDataFromFile(); TwitchPlaySettings.LoadDataFromFile(); var pageManager = SceneManager.Instance?.SetupState?.Room.GetComponent <SetupRoom>().BombBinder.MissionTableOfContentsPageManager; if (pageManager != null) { var tableOfContentsList = pageManager.GetValue <List <Assets.Scripts.BombBinder.MissionTableOfContents> >("tableOfContentsList"); if (tableOfContentsList[SetupState.LastBombBinderTOCIndex].ToCID == "toc_tp_search") { SetupState.LastBombBinderTOCIndex = 0; SetupState.LastBombBinderTOCPage = 0; } } break; } }