/// <summary> /// Periodically updates the internal state of the controller. /// </summary> public virtual void Update() { // for stress testing to make sure memory is being passed around properly //GC.Collect(); if (m_ChatState == ChatState.Uninitialized) { return; } ErrorCode ret = m_Chat.FlushEvents(); if (Error.Failed(ret)) { string err = Error.GetString(ret); ReportError(string.Format("Error flushing chat events: {0}", err)); } }
/// <summary> /// Periodically updates the internal state of the controller. /// </summary> public virtual void Update() { // for stress testing to make sure memory is being passed around properly //GC.Collect(); if (!m_ChatInitialized) { return; } ErrorCode ret = m_Chat.FlushEvents(); if (Error.Failed(ret)) { string err = Error.GetString(ret); ReportError(string.Format("Error flushing chat events: {0}", err)); } switch (m_ChatState) { case ChatState.Uninitialized: { break; } case ChatState.Initialized: { // connect to the channel if (m_Anonymous) { ret = m_Chat.ConnectAnonymous(); } else { ret = m_Chat.Connect(m_ChannelName, m_AuthToken.Data); } if (Error.Failed(ret)) { string err = Error.GetString(ret); ReportError(string.Format("Error connecting: {0}", err)); Shutdown(); FireDisconnected(); } else { m_ChatState = ChatState.Connecting; DownloadEmoticonData(); } break; } case ChatState.Connecting: { break; } case ChatState.Connected: { break; } case ChatState.Disconnected: { Disconnect(); break; } } }