public void TweenFromTarget(GameObject target) { gameObject.SetActive(true); transform.localPosition = new Vector3(0f, 0f, 0f); Vector3 pos = transform.InverseTransformPoint(target.transform.position); twPos.from = new Vector3(pos.x - 88f, pos.y + 109.5f, pos.z); twPos.Play(true); twH.Play(true); twW.Play(true); }