static int DOPunchPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); int arg3 = (int)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); DG.Tweening.Tweener o = TweenUtils.DOPunchPosition(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }