コード例 #1
0
ファイル: Level8.cs プロジェクト: Moyubori/SpaceShooter
    protected override void spawnEnemies()
    {
//		TweenProperties enterPath = new SingleTween ("8_enter", enterDuration);
        TweenProperties cruisePath    = new SingleTween("8_cruise", cruiseDuration, cruiseDelay);
        TweenProperties cruisePathRev = cruisePath.Clone().Reverse();

        for (int i = 0; i < enemiesToSpawn; i++)
        {
            float yOffset = -i * enemyDistance;

            int             enterPathIndex = ((i % 3) + 1);
            float           enterDelay     = enterMaxDelay * Random.value;
            TweenProperties preEnterDelay  = new DelayTween(enterDelay);
            TweenProperties enter          = new SingleTween("8_enter" + enterPathIndex, enterDuration).OffsetByY(yOffset);
            TweenProperties postEnterDelay = new DelayTween(enterMaxDelay - enterDelay);

            TweenProperties preCruiseDelay = new DelayTween((enemiesToSpawn - i) * cruiseDuration);
            TweenProperties postCruiseDlay = new DelayTween(cruiseDuration * i);

            TweenProperties cruise    = cruisePath.Clone().OffsetByY(yOffset);
            TweenProperties cruiseRev = cruisePathRev.Clone().OffsetByY(yOffset);

            TweenProperties loop = new LoopTween(preCruiseDelay, cruise, postCruiseDlay, postCruiseDlay, cruiseRev, preCruiseDelay);
            spawnEnemy(EnemyObjectPool.type_enemy2, preEnterDelay, enter, postEnterDelay, loop);
        }
    }
コード例 #2
0
ファイル: Level4.cs プロジェクト: Moyubori/SpaceShooter
    override protected void spawnEnemies()
    {
        TweenProperties enter      = new SingleTween("simpleEnter", enterDuration);
        TweenProperties cruiseUp   = new LoopTween(LoopTween.Loop.reverse, new SingleTween("4_cruiseUp", cruiseDuration, cruiseDelay));
        TweenProperties cruiseDown = new LoopTween(LoopTween.Loop.reverse, new SingleTween("4_cruiseDown", cruiseDuration, cruiseDelay));

        for (int i = 1; i <= 4; i++)
        {
            TweenProperties divide = new SingleTween("4_divide" + i, divideDuration);

            //first two enemies use cruiseUp tween
            TweenProperties cruise = (i <= 2) ? cruiseUp : cruiseDown;
            //second and third are translated down by cruiseOffset
            if (i % 2 == 0)
            {
                cruise = cruise.Clone().OffsetByY(-cruiseOffset);
            }

            spawnEnemy(EnemyObjectPool.type_enemy1, enter, divide, cruise);
        }
    }