private void handlePositionTween() { switch (easeType) { case EaseTypes.Linear: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.Linear); // FindObjectOfType<GameObject>().GetComponent<TweenMachine>().MoveGameObject(); break; case EaseTypes.EaseInQuad: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuad); break; case EaseTypes.EaseInCubic: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInCubic); break; case EaseTypes.EaseInQuart: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuart); break; case EaseTypes.EaseInQuint: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuint); break; case EaseTypes.EaseInBack: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInBack); break; } }
private void handlePositionTween() { switch (easeType) { case EaseTypes.Linear: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.Linear); break; case EaseTypes.EaseInQuad: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuad); break; case EaseTypes.EaseInCubic: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInCubic); break; case EaseTypes.EaseInQuart: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuart); break; case EaseTypes.EaseInQuint: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInQuint); break; case EaseTypes.EaseInBack: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInBack); break; case EaseTypes.EaseInCirc: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInCirc); break; case EaseTypes.EaseInSine: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseInSine); break; case EaseTypes.EaseOutQuad: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutQuad); break; case EaseTypes.EaseOutCubic: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutCubic); break; case EaseTypes.EaseOutQuart: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutQuart); break; case EaseTypes.EaseOutQuint: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutQuint); break; case EaseTypes.EaseOutBack: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutBack); break; case EaseTypes.EaseOutCirc: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutCirc); break; case EaseTypes.EaseOutSine: TweenMachine.MoveGameObject(gameObject, targetPosition, speed, Easings.EaseOutSine); break; } }