private void Move() { TP.from = originalPoint.localPosition; TP.to = endPoint.localPosition; TP.ResetToBeginning(); TR.from = originalPoint.localRotation.eulerAngles; TR.to = endPoint.localRotation.eulerAngles; TR.ResetToBeginning(); TP.PlayForward(); TR.PlayForward(); sprite.spriteName = _originalSptName; Transform arrow = mDMono.transform.parent.Find("DragArrow"); if (arrow.gameObject.activeSelf) { arrow.localPosition = ArrowPoint; TweenWidth tWidth = arrow.GetComponent <TweenWidth>(); tWidth.duration = TP.duration; tWidth.ResetToBeginning(); tWidth.PlayForward(); tWidth.style = UITweener.Style.Once; TweenHeight tHeight = arrow.GetComponent <TweenHeight>(); tHeight.duration = TP.duration; tHeight.ResetToBeginning(); tHeight.PlayForward(); tHeight.style = UITweener.Style.Once; } }
//伤害信息收缩 private void JianTouOnClick(GameObject go) { if (jiantouOpen) { btn_jiantou.cachedTransform.localScale = new Vector3(1, -1, 1); jiantouOpen = false; container.SetActive(false); heightTween.Replay(false); } else { btn_jiantou.cachedTransform.localScale = Vector3.one; heightTween.PlayForward(); jiantouOpen = true; } }
private void Play3() { button3.PlayForward(); button3h.PlayForward(); button3w.PlayForward(); }